Thunderstorm sound effects

Rolling thunder, close cracks, and rain underneath. Describe how far off the storm is and Morphic builds it at that distance rather than at full volume.

  • Set how far off the storm is and how heavy the rain runs
  • A storm placed at your distance, not the one under every scene
  • Clean audio you can time peal by peal
A fork of lightning over a dark ridge, rain sheeting across the middle distance

Thunderstorm sounds for film, games, and animation

Distant storm

0:12

Steady rain with low rolls arriving far off. The storm is coming rather than here, which is a more useful state for a scene than a storm at full height.

Close thunder crack

0:08

A hard splitting snap breaking into a rolling boom. The bright crack at the front is what tells an audience the strike was close rather than distant.

Rolling thunder

0:09

No crack at all, just a long uneven rumble moving across the sky. It builds pressure over a scene without ever resolving into an event.

Storm at its peak

0:12

Heavy rain and repeated thunder overlapping. Loud enough to force characters to raise their voices, which is what makes a storm feel like an event.

Storm from indoors

0:10

Everything muffled by a wall, with the low end intact and the top gone. It tells the audience the storm is out there while the scene stays inside.

Storm passing

0:12

Rain thinning and thunder getting further away over the length of the clip. Movement rather than a state, so it can carry a scene through a change.

Generate a thunderstorm sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use thunderstorm sound effects

Punctuate a cut with a hard hit

A close crack has a bright snap at the front, so it lands on a frame the way a music sting does and then carries on rolling underneath the next shot.

プロンプトを編集
Punctuate a cut with a hard hit

Let distant rolls give a still scene weight

Distant rolls under steady rain give a still scene weight without touching dialogue. It suits a game level or an animated sequence too.

プロンプトを編集
Let distant rolls give a still scene weight

Tell the audience the weather is about to turn

Thunder rolling with no crack in it says a storm is coming without one arriving. That anticipation is more useful to most scenes than the storm itself.

プロンプトを編集
Tell the audience the weather is about to turn

Put a storm outside a scene shot indoors

Muffled rain and low rolls say what is happening outside, in a shot with no window on it. The cheapest exterior you can build.

プロンプトを編集
Put a storm outside a scene shot indoors

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よくある質問

What is in a thunderstorm sound effect?
Two layers: thunder and the rain underneath it. Wind is sometimes a third. Generating them separately and combining them gives you far more control than asking for a storm in one go, because you can move the thunder without changing the rain.
How do I make a storm sound close or far away?
The crack is the tell. A nearby strike has a hard bright snap at the front before it starts rolling, while a distant one has no snap at all, only a low uneven rumble with a long decay. Ask for or omit that crack and the distance follows.
How do I make thunder sound realistic?
Give it an uneven texture and a long decay. Real thunder is a rumble that varies as it rolls, not a smooth boom, and it takes several seconds to die away. A short, even peal is the most common reason a generated storm sounds synthetic.
Should I generate rain and thunder together or separately?
Separately, in most cases. Together is quicker, but you lose the ability to time a thunder peal to a cut or to lift the rain under dialogue. Generate a rain bed on its own, then place individual peals over it where the scene needs them.
Can I use a storm bed under dialogue?
Yes, if you keep the thunder distant. Rain sits mostly above the speech range, but a close crack does not, and it will bury a line. Use rolls with no crack in them for anything that plays under talking.
Can I use these thunderstorm sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each bed is generated rather than pulled from a shared catalogue, you also avoid the same storm turning up under someone else's scene.