Reward the player the moment they get something right
A bright pickup tone on the frame of collection is what makes an action feel worth repeating. The same cue rewards a correct tap in a mobile puzzle or a quiz stream.
プロンプトを編集The cues a player hears every few seconds: a pickup, a menu press, a hit taken, a meter filling. Describe the one your build is missing and it comes back sized for the moment it fires on.


A short glassy tone that jumps upward as it fires. It is the cue a player hears more than any other, so it has to be pleasant on the two hundredth hearing rather than the first.

A dry click with a small tone under it, tight enough to fire on every press without stacking up. Menus feel responsive or broken almost entirely on the strength of this one sound.

A dull body impact with a crunch on the front of it. Keeping it low and short means it registers as a loss without covering whatever the player needs to hear next.

A tone that thickens and climbs before releasing into a hit. It gives an ability a windup the player can time against, which is what makes a heavy attack feel worth waiting for.

Four rising tones with a wide shimmer behind them. The tail is the point: it gives a progression screen the four seconds it needs to animate in without silence underneath.

One thin tone repeating at an insistent pace. Repetition is what makes it read as a warning, so it works on health, on a timer, or on anything running out.
出発点を選び、好きなように編集して、Morphicで生成しましょう。
A bright pickup tone on the frame of collection is what makes an action feel worth repeating. The same cue rewards a correct tap in a mobile puzzle or a quiz stream.
プロンプトを編集Click feedback keeps a title screen or a pause menu from sitting in silence. Interactive fiction, a kiosk, and an animated interface demo all need it just as much.
プロンプトを編集A wide rising swell tells a player the world just got bigger. Trailers and animated openers borrow the same cue to promise scale before showing any of it.
プロンプトを編集A repeating pulse puts danger somewhere off screen without spending a single frame on it. Horror games, animation, and audio drama all use the trick the same way.
プロンプトを編集Game sound effects
Generate game sound effects with Morphic. Describe the strike, the whistle, or the bounce and get a clean take matched to the play.
Golf swing sound effects
Golf swing sound effects: the crack off the tee, the whoosh of a practice cut, the ball rattling into the cup, plus polite applause from the gallery.
Quiz buzzer sound effects
Quiz buzzer sound effects for game shows, classroom rounds and trivia streams, wrong-answer blasts, correct dings and lock-in beeps you can cut to.
Referee whistle sound effects
Referee whistle sound effects for kickoffs, fouls and full time, sharp peeps, long blasts and pea trills recorded clean and ready to place in your edit.
今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。
Basic
1100 月 クレジット
1 ユーザーのみ
すべてのモデル
ワークフロー
Standard
3625 月 クレジット
1 ユーザーのみ
すべてのモデル
ワークフロー
Pro
6350 共有 月 クレジット
1 ユーザー
すべてのモデル
ワークフロー
Max
24650 共有 月 クレジット
1 ユーザー
すべてのモデル
ワークフロー
Enterprise
より高い制限のために
カスタム
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Free
気軽に試したい方に
$0
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