An establishing shot
The frame that opens an episode and sets the world. Generated against the saved location reference so every episode in the season shares the same place rather than drifting between batches.
プロンプトを編集As of October 2026, producing a microdrama at scale means running a 60-episode season as a pipeline rather than sixty one-off shoots. The episodes are grouped into batches, each batch generated against the same saved character and location references so the cast and world hold across the run, and a review gate sits between generation and release. The work that makes it scale is repeatable: a workflow you save once and run per episode, so a small team moves a season through the same pass instead of rebuilding it each time.

Break the season into episodes and the episodes into shots, then save the character and location references the whole run will draw on. This is the setup that lets everything downstream stay consistent: each generation is passed the same saved references rather than a fresh description.
Group the run into batches rather than treating sixty episodes as sixty projects, five batches of about twelve is a workable shape for a 60-episode season. A batch shares its references and its look, so the cast and the world hold inside it, and you draft shots cheaply at preview resolution before rendering only the keepers at full.
Save the per-episode sequence as a workflow, then duplicate it, swap the inputs and run it for the next episode, generating across the batch at once. A review gate between generation and release is where a person checks continuity and quality before anything ships, so throughput never outruns the sign-off.
A microdrama season is assembled from a handful of recurring shot types, an establishing shot, a dialogue beat, an action beat, a cliffhanger, each generated against the same saved references so the look and the cast stay consistent from the first batch to the last.
The frame that opens an episode and sets the world. Generated against the saved location reference so every episode in the season shares the same place rather than drifting between batches.
プロンプトを編集The two-character exchange a microdrama turns on. The saved character references carry the same faces across every batch, so the leads are recognisable from episode one to the finale.
プロンプトを編集A kinetic moment that raises the stakes mid-episode. Drafted cheaply at preview resolution first, then rendered at full only once the beat is the keeper, so the budget goes to the shots that ship.
プロンプトを編集The last frame before the cut, the hook that pulls the next episode. The same character reference lands the reaction so the cliffhanger reads as the same person the viewer has been following all season.
プロンプトを編集AI covers the mechanical volume of a season, batching, templates, parallel generation, consistency. Creative direction, the review gates and continuity sign-off still want a person, so here is where each one sits.

キャラクター参照を含むシーンの説明を共有します。ショットの角度とムードを備えた完全なストーリーボードを取得します。

オプションでシネマティックアニメーションを追加できる、プロフェッショナルな映画タイトルカードをゼロから生成します。

あらゆるテキスト会話を映画のようなマルチショットビデオにドラマ化します。

単一の画像をフィードします。3x3のストーリーボードグリッドに配置された9つのシネマティックビートを取得します。

写真をアニメ化されたちびキャラのスプライトに変換します。踊ったり、ジャンプしたり、手を振ったり、攻撃したり、その他多くのことができます。

一人称のシナリオを説明します。連続したPOVフレームを音声付きのビデオクリップにアニメーション化します。
今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。
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