Previs software for AI video

Translucent planes of light marking out a set and a camera path on a black stage, the cover for Morphic previs software

Block the scene in 3D, set the camera. Then generate the shot from your plan.

What is previs, and why do it before you generate?

Previs, short for previsualization, is a rough moving version of a scene made before production: who stands where, how they move, where the camera sits. The previz glossary entry covers its history.

With AI video, the cheap moment is before you generate, because a prompt alone leaves the staging to the model. In Morphic, the previs is a 3D scene on the Canvas, and its blocking video becomes the reference for the shot. To plan with boards and generated frames instead, see AI previsualization.

Finished night shot of the same staging: a courier in a yellow rain jacket waits by two grey vans as a security guard walks out of a lit side doorGenerated shot
3D Scene previs of a loading dock at night: a red figure waits by two boxy vans as a blue figure steps out of a lit side door, seen from a wide camera3D Scene previs

Block a previs shot by describing it, then refine it by hand

Describe the shot to Copilot

Brief it like a crew: a loading dock at night, a courier by a van, a guard leaving a side door, a wide that cuts closer. Copilot builds the location, cast, movement and cameras from the 3D tab or any chat.

Refine the previs by hand

Drag a figure, redraw a path, pose a body part, or keyframe a camera at an exact frame and set its lens and roll. Add props from the model library or upload your own .glb, .gltf or .obj models. Scene edits cost no credits.

Previs for dialogue, action and stunts, choreography, product and vehicle studies

Dialogue previs: coverage before the scene exists

Set up a two-shot, an over-the-shoulder each way and a close-up, then cut between them. The editor flags a camera that crosses the 180-degree line, so the coverage is checked before a single shot is generated.

3D Scene previs over the blue figure's shoulder onto the red figure under a street lamp on the loading dock, a dark van at the edge of frame

Action and stunt previs with paths and Follow

Give each performer a path to walk or run, time the moment they cross, and set a camera to Follow the runner. Group action adds ready-made fight movement for a scuffle.

3D Scene previs of the blue figure running toward the red figure between two parked vans, seen from a camera following behind

Choreography previs for a group

Group action places a whole cast with ready-made dance movement in one step, and Formations save the arrangement. Adjust any dancer, then try the camera from the front, the side and above.

3D Scene previs of eight colour-coded figures in two staggered rows, arms raised mid-dance, in front of a plain dark car shape in an empty showroom

Product and vehicle previs

Upload the product or vehicle as a model, orbit a camera around it, and light it with a Light setup and a Mood. Agencies can agree the angles on the client's own model first.

3D Scene previs of a plain dark car shape in an empty showroom, seen side-on from a low camera at wheel height

Continuity checks in your previs: the 180-degree line and movement speed

The 3D Scene editor flags two problems on the timeline, at the frame where they happen. The 180-degree rule guide covers when crossing the line on purpose works.

  • 180-degree lineA camera that crosses the line between two characters gets a warning, because the cut would flip their looks.
  • Movement speedA walk that covers ground at sprint pace gets a warning too.
  • Fix it in 3DMoving a camera or retiming a path costs no credits.

Previs vs storyboard vs animatic

Many productions use all three: board the story with the AI storyboard generator, time it with the 3D storyboard and animatic maker, and block the camera work in 3D.

StoryboardAnimaticPrevis
What it isDrawn or generated frames, one or more per shotStoryboard frames timed to soundA moving 3D scene with set, cast and cameras
What it answersWhat each shot showsHow long each shot holdsWhere everyone moves and where the camera goes
CameraImplied by the drawingFixed per frame, simple pansA real lens, height and path
Changing a shotRedraw the frameSwap frames and retimeMove a figure or camera, render again
Best forAgreeing the storyTesting paceAction, coverage and camera moves

From previs blocking video to finished shot

  1. 01

    Block the previs

    Describe the shot to Copilot or build it by hand, then set the cameras and the cuts.

  2. 02

    Render the blocking video

    Render the video in the editor at no credit cost and add it to the Canvas, or press P to save a snapshot.

  3. 03

    Cast by colour and generate

    Attach the video or snapshot as a reference and name each figure by colour in the prompt.

Where Morphic previs stops: modelling and final-pixel rendering

What the previs sets

The blocking video guides the staging, the camera movement and the screen direction. The finished look comes from the generation, so check each shot against the plan. The 3D scene maker page has every feature.

What stays in Blender

3D Scene has no modelling, sculpting, rigging or texture painting. Keep that work in Blender; the free Morphic for Blender add-on sends renders to Morphic in one click.

All on Morphic

From the plan to the shot

Basit fiyatlandırma

Bugün ücretsiz başlayın, istediğiniz zaman yükseltme veya iptal etme seçeneğiyle.

Basic

$19/ ay
şu şekilde faturalandırılır $228 yıl başına

2400 aylık kredi

1 yalnızca kullanıcı

Tüm modeller

Workflows

Standard

$24/ ay
şu şekilde faturalandırılır $288 yıl başına

3625 aylık kredi

1 yalnızca kullanıcı

Tüm modeller

Workflows

Pro

$45/ ay
şu şekilde faturalandırılır $540 yıl başına

6350 paylaşılan aylık kredi

1 kullanıcı

+ en fazla 4 ek ücret karşılığında daha fazlası

Tüm modeller

Workflows

Max

$170/ ay
şu şekilde faturalandırılır $2040 yıl başına

24650 paylaşılan aylık kredi

1 kullanıcı

+ en fazla 9 ek ücret karşılığında daha fazlası

Tüm modeller

Workflows

Enterprise

Daha yüksek limitler için

Özel

fiyatlandırma ve faturalandırma koşulları

Yüksek hacimli krediler
Özel koltuk limitleri
Tüm modeller
Workflows
Pricing Gradient

Free

Denemek için

$0

kalıcı olarak ücretsiz

En fazla 20 kredi
Yalnızca 1 kullanıcı
Sınırlı modeller
Workflows

SSS

Do I need a 3D artist to use previs software?
No. Describe the shot in plain words and Copilot builds the set, cast, action and camera, then you adjust any of it by hand. A director can block a scene alone, and a previs artist gets familiar controls, including Blender or Maya navigation in the viewport and a timeline that zooms to single frames.
Can I start previs from a script instead?
Yes. Hand Copilot a shot list drawn from the script and it builds the location, cast, animation, cameras and cuts, then checks the shots on contact sheets. To see the scene as frames first, board it with the AI storyboard generator and block the shots that need camera work in 3D.
Can I export the previz?
Yes. Export offers a Video (MP4), a Still frame (PNG) or a Scene file, at the aspect ratio and Quality you set under Format in the Scene tab. Add the video to the Canvas as a reference for the shot, download the MP4, or hand the scene file to a colleague to import.
Does previs cost credits?
Blocking and editing a scene by hand cost no credits, and Render video in the editor has no credit cost because it runs in your browser. Copilot replies and generations use credits, and so does a server render Copilot runs on a paid plan. The plan is settled before credits go on the shot.
Can I use my own 3D models in previs?
Yes. Upload a .glb, .gltf or .obj model with its textures, as one file, a folder or a .zip, and a set-up step sets its units, axes, pivot and real-world size. Animations inside the file become clips you can play. Convert FBX, .blend and USD files to one of those formats first.
Will the generated shot match the previs exactly?
No, the previs guides it. Attach the blocking video or a snapshot as a reference and name each figure by colour in the prompt, so the model knows who goes where and which way they face. Treat it as a guide for staging, camera and screen direction, and regenerate any shot that drifts from the plan.

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