Damage

A punchy damage crunch as a player takes a hit, armour plating shattering under a blow and a critical strike cracking through. Describe the damage in your game and Morphic generates the sound clean.

  • A player hit, an armour shatter or a critical strike, exactly as written
  • Tuned to the final phase of your boss fight, blow by blow
  • Clean damage hits to land on the frame the health bar drops
A cracked plate of dark armour metal splitting apart, bright orange sparks bursting from the fracture

Damage sounds for games, animation, and video edits

Player damage hit

A punchy crunch with a short low thump, the core cue for a character taking a hit in an action or fighting game.

Armour shatter

A hard crunching crack and a scatter of metal shards, for armour breaking, a guard broken or a tank enemy cracking.

Critical hit

A heavy impact with a bright metal crack and a quick rising zing, for a critical strike, a weak spot or a big combo.

Shield crack

A sharp electric crack with glassy splinters, for an energy barrier failing, a guard broken or a bubble shield popping.

Damage over time

Sour fizzing hits at a steady pace, for poison, burning or a curse ticking away at a health bar in a game.

Low health warning

A deep heartbeat thump with a pulsing alarm, the bed under a character close to defeat, for tension in a fight.

Generate a damage sound from a prompt

Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.

Erzeugen

Ways to use a damage sound effect

Make every hit on the player land hard

One damage crunch on the frame a blow connects makes a fight feel real, in a gameplay trailer, an action animation or a stream highlight.

Prompt bearbeiten
Make every hit on the player land hard

Hold the tension of a losing fight

A low health heartbeat under a long shot keeps the danger present with no music, in a boss fight clip, a survival game or an audio drama.

Prompt bearbeiten
Hold the tension of a losing fight

Set a brutal arena from the first frame

Armour shattering and critical cracks before any fighter appears tell players this level is dangerous, in a game intro, a trailer or a series opener.

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Set a brutal arena from the first frame

Show damage happening out of view

A shield crack and damage ticks heard off screen tell the audience someone is losing a fight elsewhere, in a co-op game clip, an animation or a radio play.

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Show damage happening out of view

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Häufig gestellte Fragen

What is a damage sound effect?
Whenever something gets hurt or broken in a game, a damage sound marks it: a punchy hit on a player, armour shattering, a critical strike, a shield cracking and the warning when health runs low. They are designed sounds with no grunts or cries, so the hit reads without a voice.
Where can I get damage sounds for a video?
Generate them from a description of the hit. Describing the crunch or the shatter is quicker than sorting through combat packs, and the sound is made for your fight. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom damage sound effect?
Name what is hit, how hard and with what texture, then generate it. A prompt like "a critical hit in a game, a sharp heavy impact with a bright metallic crack and a quick rising zing" gives Morphic enough to work with, and you can change the wording.
What is the difference between a damage, a hit and an impact sound?
A damage sound tells the player something lost health or armour, so it carries a crunch, a crack or a warning. A hit sound is any short accent on a moment, and an impact is a heavy landing or collision. Use damage sounds when a health bar or a break is involved.
Can I use these damage sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my damage sound not sit right in the edit?
Damage cues that all sound alike make every hit feel the same. Give normal hits the punchy crunch, keep the critical for weak spots and save the shatter for armour breaking. Land each on the frame of contact and keep the low health bed under the action.