Demo

Cursor clicks, a chime as a new feature pops up, a papery slide between screens and a short buzz when a step fails. Describe the demo moment and Morphic generates the UI sound clean.

  • A demo click, a feature chime or an error buzz, each one as described
  • Made for the onboarding tour in your next product launch video
  • Clean interface cues to lay under a screen recording, click by click
A fingertip pressing a plain round glass button glowing cool blue on a matte black panel, a ring of light spreading from the press

Demo sounds for games, animation, and video edits

Demo click

A crisp dry tap for each cursor action in a walkthrough, so the viewer hears where the pointer lands on screen.

Feature chime

Two round marimba notes, low then high, for the moment a new panel or feature pops into view and draws the eye to it.

Menu open pop

A short round pop with a small lift, for a dropdown, a side drawer or a settings menu opening in a demo.

Slide transition

A stiff card sliding fast across a desk and tapping into place, for moving between slides or screens in a pitch deck or walkthrough.

Error buzz

A low double buzz that stops dead, for a failed login, a blocked step or a form that will not submit in a demo.

Loading ticks

A steady run of small electronic ticks under a spinner, to cover the wait while a demo screen loads its data.

Generate a demo sound from a prompt

Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.

Erzeugen

Ways to use a demo sound effect

Land a click on the big feature reveal

One crisp click on the frame the new feature appears makes a launch video feel responsive, in a product ad, a tutorial or an app store preview.

Prompt bearbeiten
Land a click on the big feature reveal

Keep a silent screen recording moving

Papery slide transitions carry a walkthrough that has no music under it, in an onboarding video, a sales deck or a narrated podcast clip.

Prompt bearbeiten
Keep a silent screen recording moving

Make a clickable prototype feel finished

Menu pops and chimes give a design mock-up the feel of a shipped app, in a pitch video, an animated explainer or a game menu prototype.

Prompt bearbeiten
Make a clickable prototype feel finished

Hint at a failed step off screen

An error buzz heard over a cutaway tells the viewer something broke without showing the screen, in a sitcom scene, an ad or an audio story.

Prompt bearbeiten
Hint at a failed step off screen

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Häufig gestellte Fragen

What is a demo sound effect?
Demo sounds are the small interface cues added to a product walkthrough or screen recording: clicks, pop-up chimes, menu pops and slide transitions. They make a silent capture feel like a working app and show the viewer where to look.
Where can I get demo sounds for a video?
Describe the cue your walkthrough is missing and generate it, which is quicker than auditioning a pack of interface sounds. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom demo sound effect?
Name the screen action and the tone, then generate it. A prompt like "a menu opening in an app demo, a short round bubbly pop with a quick upward lift" gives Morphic enough to work with, and you can tweak the wording until it matches your interface.
What is the difference between a demo click, a feature chime and an error buzz?
A demo click is a tiny dry tap that marks each cursor action. A feature chime is two warm marimba notes that point the eye at something new, and an error buzz is low and flat so it reads as a problem straight away.
Can I use these demo sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my demo sound not sit right in the edit?
Usually there are too many cues, so every click competes with the voiceover. Keep clicks for the actions that matter, place the chime on the frame the panel appears, and pull the level down under the narration.