Snap attention to the moment everything changes
One blast from silence turns a normal scene into an emergency in a single frame. It works the same way on a game level trigger as it does on a cut.
Prompt bearbeitenThe three-pulse horn most buildings run, plus the motor bell and the two-tone warble. Set the pattern, the weight, and how close it sits to camera.


Three hard blasts, a pause, and around again. This is the pattern audiences recognise as a fire alarm without being told, which makes it the version most scenes want.

A clapper hammering a steel dome, bright and relentless. It reads older than the electronic sounders, so schools, hospitals and period settings tend to want this one.

A pitch sweeping up and down without ever stopping. The absence of a pause makes it harder to talk over than the horn, which is exactly why some scenes want it.

The same three-pulse pattern with the top end taken off and a short trail behind it. Distance is a change of colour, and this is what it actually sounds like.

One hard hit from a standing start, cut off flat. Drop it on the frame where everything changes, then bring one of the running versions in underneath.

Twenty-five seconds of the same pattern with no variation in it. Built to sit under a whole scene, so nobody has to stitch a short take end to end.
Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.
One blast from silence turns a normal scene into an emergency in a single frame. It works the same way on a game level trigger as it does on a cut.
Prompt bearbeitenThe long run holds twenty-five seconds of screen time with nothing else in it, which covers an evacuation sequence or an animated chase without adding score.
Prompt bearbeitenThe bell reads institutional and old; the warble reads modern and clinical. Choosing between them sets the era and the type of building in one decision.
Prompt bearbeitenA dulled alarm with a trail behind it tells the audience something is happening elsewhere, which a podcast drama or an audio-first game can use with no picture at all.
Prompt bearbeitenKeys jingling sound effects
Keys jingling sound effects, light jingles, lock turns, deadbolts and dropped keyrings generated for your scene and ready to download and cut in.
Light switch sound effects
Light switch sound effects with real mechanism detail, crisp flicks, heavy toggles and pull chains, generated to land on the frame your room changes.
Paper rustling sound effects
Paper rustling sound effects for desk scenes, note taking and tense stakeouts, page turns, shuffled stacks, crumples, tears and loose newspaper noise.
Paper tearing sound effects
Paper tearing sound effects with real fibre in them, quick rips, slow dread-building tears, cardstock, perforated strips and notebook pages pulled loose.
Starten Sie noch heute kostenlos, mit der Option, jederzeit zu upgraden oder zu kündigen.
Basic
900 monatliche Credits
1 Nutzer
Alle Modelle
Workflows
Standard
3200 monatliche Credits
1 Nutzer
Alle Modelle
Workflows
Pro
6200 gemeinsame monatliche Credits
1 Nutzer
Alle Modelle
Workflows
Pro Max
24000 gemeinsame monatliche Credits
1 Nutzer
Alle Modelle
Workflows
Enterprise
Für höhere Limits
Individuell
Preis- und Abrechnungsbedingungen

Free
Zum Ausprobieren
$0
dauerhaft kostenlos