Close

A wooden door clicking shut, an iron gate grinding closed with a clang and a drawer knocking home. Describe what is closing and Morphic generates it, from a box lid to a book snapped shut.

  • Doors, gates, drawers or a book lid, the exact thing you want to hear closing
  • Shut for your last shot of the cottage as the family leaves for good
  • Lands on the exact frame a scene or a room ends, as clean isolated audio
A heavy iron gate swinging shut under one warm light from above, sparks and flakes of rust flying from the meeting bars

Close sounds for games, animation, and video edits

Door clicks shut

A solid thud against the frame and a crisp latch click, the everyday close for leaving a room in any scene.

Gate grinding shut

A long hinge scrape ending in a metal clang, for a prison gate, a castle yard or a driveway at night.

Drawer pushed shut

A short sliding rumble and a firm knock, for a desk search ending, a secret hidden or a tidy-up moment.

Box lid shut

A hollow clap of wood on wood with a small hinge rattle, for a treasure chest, a jewellery box or a toy chest.

Sliding door shut

A rumbling glide on its track and a firm thud, for a patio door, a wardrobe or a closing barn door in a game.

Book snapped shut

A loud papery clap and a puff of air, for ending a lesson, closing a case file or shutting a spell book.

Generate a close sound from a prompt

Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.

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Ways to use a close sound effect

End the argument with a door shutting

One door click on the frame a character leaves puts a full stop on the scene, in a drama, a narrative game or an animated short.

Prompt bearbeiten
End the argument with a door shutting

Keep a quiet tidy-up going with no music

A drawer pushed shut and a box lid closing under a long still shot keep a home video, a cosy game or a podcast scene moving.

Prompt bearbeiten
Keep a quiet tidy-up going with no music

Show the place is an old walled estate

An iron gate grinding shut under the opening shot sets a manor, a prison or a castle yard, in film, games and audio drama.

Prompt bearbeiten
Show the place is an old walled estate

Let someone leave the house off camera

A sliding door rolling shut from the next room tells viewers someone has gone without cutting away, useful in thrillers and radio plays.

Prompt bearbeiten
Let someone leave the house off camera

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Häufig gestellte Fragen

What is a close sound effect?
Close sounds are the noises of things being shut: a door clicking to, a gate grinding closed, a drawer knocking home, a lid dropping or a book snapping shut. Each one ends on a hard contact, which is why editors use them to finish a moment.
Where can I get close sounds for a video?
Give Morphic the object and the force in a prompt and generate it. You get the exact door, gate or lid for your shot sooner than a stock library would turn it up. Every sound on this page was made from the prompt printed beside it.
How do I make a custom close sound effect?
Note the object, its material and how hard it shuts, then generate it. A prompt like "a wooden drawer pushed shut, a short sliding rumble and a firm hollow knock" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a door close, a slam and a click shut?
A click shut is gentle, the latch catching with little thud. A door close has a solid thump against the frame as well. A slam is thrown hard, loud and ringing, and it carries anger or urgency the other two do not.
Can I use these close sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my close sound not sit right in the edit?
The contact usually lands before or after the object meets its stop on screen. Put the final knock or clang on that exact frame and let any slide or scrape lead into it. Match the weight too, a heavy gate needs a deep sound even in a wide shot.