Barf

A wet cartoon retch and a thick splash on the floor, a heave into a ringing metal bucket and three dry gags that bring up nothing. Describe the barf your edit needs and Morphic generates it clean.

  • Get the exact gag, a splash on the floor, a heave into a bucket or a few dry heaves
  • Made for the boat trip or theme park ride where a character turns green
  • Clean, isolated audio you download and drop on the frame of the splash
A tipped metal bucket and a bright cartoonish green splash on white tiles under warm side light against a cool dark ground

Barf sounds for games, animation, and video edits

Classic barf

A wet retch and a thick splash on the floor, the full gross-out gag for a cartoon, a prank or a game character.

Into a bucket

A gurgling heave and a splash that rings the metal, for seasickness, a wild ride or a long night out.

Dry heaves

Three wet gulps with gaps between, the build-up where everyone waits to see if it actually happens.

Projectile barf

A long gushing spray that hits a wall and drips, the over-the-top version for slapstick and gross-out games.

Toilet barf and flush

A retch into the bowl, a deep splash and a flush, the whole story told in sound from behind a door.

Stomach churn

A slow wet gurgle and rumble, the warning sign before a barf, for food poisoning gags or a bumpy ride.

Generate a barf sound from a prompt

Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.

Générer

Ways to use a barf sound effect

Land a gross-out gag on the exact frame

A retch and a thick splash on the cut makes the payoff hit hard, in a cartoon, a prank video or a party game.

Modifier le prompt
Land a gross-out gag on the exact frame

Hold a queasy moment before anyone moves

A churning stomach fills the pause after a bad meal with no music, in a sitcom scene, an animated short or a comedy podcast.

Modifier le prompt
Hold a queasy moment before anyone moves

Show a rough boat trip or a wild ride

A heave into a bucket tells the audience the sea is choppy or the ride was too much, in a vlog, a cartoon or a theme park game.

Modifier le prompt
Show a rough boat trip or a wild ride

Let it happen behind a closed door

A retch, a splash and a flush from the bathroom says everything, so your sketch, podcast or game never has to show it.

Modifier le prompt
Let it happen behind a closed door

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Questions fréquentes

What is a barf sound effect?
It is a comic retch followed by a liquid splash, used for gross-out gags in cartoons, prank videos and games. The surface it lands on, a floor, a bucket or a toilet, changes how the splash sounds and how big the joke feels.
Where can I get barf sounds for a video?
Generate them from a prompt. Describing the barf you need takes less time than digging through a stock library, and you get the exact take your gag needs. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom barf sound effect?
Describe the retch, the splash and the surface, then generate it. A prompt like "a cartoon retch into a metal bucket, a gurgling heave and a heavy splash" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a barf, a dry heave and a burp?
A barf is the full event, a retch and a liquid splash. A dry heave is the gag without the splash, useful as a build-up or a near miss. A burp is a short belch of air with no retch at all, so it suits a lighter joke after a big meal.
Can I use these barf sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my barf sound feel too gross or too weak?
Usually the register is off. For comedy, ask for a cartoon barf so it stays wet and silly, and keep it short. If it feels weak, put the splash on the frame of impact and add a dry heave or two before it, so the audience has time to see it coming.