Game UI

A crisp hover tick, a two-note confirm and a low buzz when an option is locked. Describe the menu action you need and Morphic generates the game UI sound clean.

  • Hover, confirm, back, error and scroll sounds, each made from your words
  • A sound set built around your settings menu and inventory screens
  • Clean, isolated UI cues ready to import and hook up to each button
A fingertip pressing a round gold-lit button on a dark glass panel with light rippling outward, against a black ground

Game UI sounds for games, animation, and video edits

Menu hover tick

A short, bright tick as the cursor moves onto an option, the lightest sound in any game menu set.

Confirm select

Two quick rising notes with a clean bright ring, the rewarding sound of a menu choice locking in place.

Back and cancel

A short falling blip over a dull low tap, for stepping back out of a menu or closing a game window.

Locked option buzz

A short harsh low buzz played twice, for a greyed-out choice, a wrong input or a path the player cannot take yet.

Panel slide open

A quick airy whoosh that lands on a glassy click, for inventory screens, maps and settings panels opening.

List scroll ticks

A quick run of crisp little ticks as a list scrolls by, for inventories, save slots and long settings menus.

Generate a game UI sound from a prompt

Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.

Générer

Ways to use a game UI sound effect

Reward the player for picking the right option

A bright confirm select on the frame a choice locks in makes a menu feel responsive, in an indie game, an app demo or an animated explainer.

Modifier le prompt
Reward the player for picking the right option

Give a still menu screen some life without music

Hover ticks as the cursor moves across a silent options screen keep a game, a tutorial video or a stream overlay feeling alive.

Modifier le prompt
Give a still menu screen some life without music

Set a sleek sci-fi tone for the interface

A panel sliding open with a glassy click tells players the world is high-tech before they see a single level, in games, videos and animation.

Modifier le prompt
Set a sleek sci-fi tone for the interface

Hint that a door or path is still locked

A low error buzz when the player picks an option suggests the path needs a key or more progress first, useful in puzzle games, app demos and tutorials.

Modifier le prompt
Hint that a door or path is still locked

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Questions fréquentes

What is a game UI sound effect?
It is the small sound a game makes when the player uses its menus: hovering over an option, confirming, going back, scrolling or hitting a locked choice. Good UI sounds are short and consistent, so players learn what each one means without reading.
Where can I get game UI sounds for a video?
Morphic generates them from a prompt, so you can build a matching set for one menu. Every sound on this page was made from the prompt printed beside it, which makes each a template you can keep in the same style.
How do I make a custom game UI sound effect?
Name the action, the style and the tone. A prompt like "a game menu hover tick, a short bright tap of a synth tone, crisp and loud" is enough, and changing the material word, glassy, wooden or metallic, gives you a matching sound for each button.
What is the difference between a hover, a confirm and a back sound?
A hover is the lightest, a tick that says the cursor has moved. A confirm is brighter and often rises in pitch to reward a choice, and a back sound falls or dulls so players hear they have stepped out of a menu.
Can I use these game UI sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my game UI sound not sit right in the edit?
Usually the set does not match: one sound is retro, another glassy, and they fight each other. Generate every UI sound with the same style words, keep them at the same level, and make the hover lighter than the confirm.