Inhale

A slow deep breath drawn in through the nose, a sharp intake through the mouth and air hissed in through clenched teeth. Describe the inhale your scene needs and Morphic generates it clean.

  • Slow and deep, sharp, or hissed through teeth, each inhale as described
  • Placed on your diver breaking the surface, one breath on the exact frame
  • Clean, isolated in-breaths to lay right under the close-up in your edit
A figure seen from behind with shoulders lifting in a deep breath under warm side light against a dark ground, a faint mist of cold air rising

Inhale sounds for games, animation, and video edits

Deep slow inhale

One long full breath in through the nose, for a calming moment, a meditation clip or a character steadying themself.

Sharp inhale

One sudden quick intake through the mouth that stops dead, for shock, a realisation or a jump scare reaction.

Through the teeth

Air sucked in sharply through clenched teeth, for a wince at bad news, a stubbed toe or a costly mistake on screen.

Quick nose sniff

One crisp short draw through the nose, for smelling something on the stove, a suspicious pause or a cold.

Shaky inhale

A trembling breath in that catches and stutters, for holding back tears, fear or the moment before bad news lands.

Double inhale

A short draw then a second deeper top-up, for a swimmer surfacing, a runner recovering or a big effort ahead.

Generate an inhale sound from a prompt

Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.

Générer

Ways to use an inhale sound effect

Give a reaction shot its intake of breath

A sharp inhale on the frame the news lands makes the reaction read, in a short film, a vertical video or an animated scene.

Modifier le prompt
Give a reaction shot its intake of breath

Hold a calm moment with no music

A deep slow inhale carries a still breathing shot in a yoga clip, a meditation app or a podcast intro without a track.

Modifier le prompt
Hold a calm moment with no music

Set the scene in cold, clear air

A double inhale under the opening shot says fresh air and effort before the landscape is shown, in travel video, games and audio stories.

Modifier le prompt
Set the scene in cold, clear air

Hint that someone is hiding nearby

A shaky inhale from out of frame says a person is close and afraid without showing them, useful in horror shorts, games and radio drama.

Modifier le prompt
Hint that someone is hiding nearby

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Questions fréquentes

What is an inhale sound effect?
An inhale is a single breath drawn in, through the nose, the mouth or clenched teeth, with no breath out after it. The depth and speed carry the meaning: a slow inhale calms, a sharp one shocks and a shaky one shows fear.
Where can I get inhale sounds for a video?
From a short description, Morphic generates a clean in-breath with no words and no breath out. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom inhale sound effect?
Cover the depth, the speed and the way the air comes in. A prompt like "air sucked in sharply through clenched teeth, one hissing in-breath, loud and close" gives Morphic enough to work with, and you can change the wording to suit the moment.
What is the difference between an inhale, a gasp and a sniff?
Any breath in counts as an inhale, slow or fast. A gasp is a sudden, open-mouthed inhale from shock, and a sniff is a short draw through the nose only. Pick by the mouth shape and the speed of the moment on screen.
Can I use these inhale sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my inhale sound not sit right in the edit?
Breath that sits too loud or too clean against the voices around it is the common problem. Match its level to the dialogue, line it up with the chest or shoulders rising, and choose a shaky or sharp version only where the emotion on screen calls for it.