People

A dense low murmur of many voices, a small group chattering, a shared gasp, a rolling ripple of laughs and a handful of whispers. Describe the people and Morphic generates the crowd cue.

  • Describe the exact group and voices your scene needs
  • Yours alone, not a stock murmur already in a hundred other videos
  • Download clean audio and drop it straight into your edit
A crowd of dark silhouettes standing close together, faces turned the same way, soft warm light catching a few shoulders

People sounds for games, animation, and video edits

Crowd murmur

Many overlapping low voices, none of them clear, for a gathering that has not been given anything to react to.

Small group chatter

A handful of voices in short overlapping phrases with light laughs, for a table of friends or a queue.

Group gasp

A sharp shared intake of breath with a few separate voices, for a crowd seeing something shocking.

Rolling laughter

A ripple of separate laughs rising and falling, for an audience enjoying a joke.

Many footsteps

Light overlapping steps from many pairs of shoes, for a crowd on the move.

Hushed whispers

Quiet sibilant voices from a few people, for a secret passed along.

Generate a people sound from a prompt

Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.

Générer

Ways to use a people sound effect

React to a shock with a shared gasp

A crowd breath on the reveal frame gives the moment weight, in a magic trick clip, a stage show or an animated twist.

Modifier le prompt
React to a shock with a shared gasp

Fill a silent wide shot without music

A low murmur holds an empty frame together under the credits or a title, in a documentary, a game lobby or a short film.

Modifier le prompt
Fill a silent wide shot without music

Show a busy place before anyone is seen

Many footsteps and small chatter set a public space by ear, in a travel video, a city game level or a podcast intro.

Modifier le prompt
Show a busy place before anyone is seen

Imply a room full of onlookers off screen

Whispers from behind a door suggest people watching, in a mystery, a horror story or a courtroom drama.

Modifier le prompt
Imply a room full of onlookers off screen

Tarifs simples

Commencez gratuitement dès aujourd'hui, avec la possibilité de mettre à niveau ou d'annuler à tout moment.

Basic

$19/ mois
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2400 mensuel crédits

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$24/ mois
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3625 mensuel crédits

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$45/ mois
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6350 partagé mensuel crédits

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+ jusqu'à 4 plus à un coût supplémentaire

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Max

$170/ mois
facturé comme $0 par an

24650 partagé mensuel crédits

1 utilisateur

+ jusqu'à 9 plus à un coût supplémentaire

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Enterprise

Pour des limites plus élevées

Personnalisé

conditions de tarification et de facturation

Crédits à haut volume
Limites de sièges personnalisées
Tous les modèles
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Free

Pour expérimenter

$0

gratuit pour toujours

Jusqu'à 20 crédits
1 utilisateur uniquement
Modèles limités
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Questions fréquentes

What is a people sound effect?
It is the sound of several human voices at once, such as a murmur, a gasp or laughter. It is a group cue, not one person speaking clearly.
Where can I get people sounds for a video?
Describe the group and what they are doing and generate it. You get a cue that matches your shot, without a recorded crowd that has clear words or a recognizable chant in it.
How do I make a custom people sound?
Prompt the crowd as individual voices first, for example "many individual people talking quietly at once, each a distinct low mumble". Then set the density with words like dense, sparse or steady.
What is the difference between a murmur and chatter?
A murmur is a wide low blur of many voices with no one standing out. Chatter has a few voices in short phrases and turns, so it feels closer and more conversational.
Can I use these people sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. The voices are generated, so none of them belong to a real person in a recording.
Why does my crowd sound like a wall of noise?
A crowd prompted as one block turns to hiss. Name the people as separate voices, say how many, and ask for each to be distinct so the model builds the texture from parts.