Bullet fly-by

The supersonic crack of a round passing the ear, the thin whiz of a bullet going by, and a hail of zips over a trench. Describe the fly-by you need and Morphic generates it clean.

  • The exact fly-by: a crack past the ear, a lone whiz overhead or a hail of rounds
  • A whiz timed to the trench, the ambush or the sniper shot in your sequence
  • Comes back as clean, isolated audio you download and drop on the frame the round passes the camera
A single bullet streaking diagonally through the frame under warm light against a near-black ground, rippling air and swirling dust in its wake

Bullet fly-by sounds for games, animation, and video edits

Close fly-by crack

The snap and zip of a round missing by inches, for the moment a character flinches or a camera ducks in a firefight.

Single whiz

One thin zip that bends in pitch as it passes, for a stray round, a warning shot or a near miss in a game.

High overhead snap

A dry snap from a round well above, for a sniper shot heard from below or fire passing over a hidden position.

Volley of fly-bys

Four rounds snapping past in turn, for a character sprinting between cover while someone fires after them.

Slow-motion pass

A deep stretched whoosh with a warbling hum, for the slowed shot where a round drifts past a face or the lens.

Hail of fly-bys

Rounds zipping past from both sides without a break, for a pinned-down position or a charge across open ground.

Generate a bullet fly-by sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a bullet fly-by sound effect

Make a close call land on the cut

A snap past the ear on the frame a character flinches makes the miss feel inches away, in a film, a trailer or a shooter game.

プロンプトを編集
Make a close call land on the cut

Keep a sprint between cover tense without music

A few rounds snapping past carry a dash across open ground with nobody talking, in a war film, a game level or an audio drama.

プロンプトを編集
Keep a sprint between cover tense without music

Put the audience on a front line

A steady hail of zips overhead says this is the thick of a battle before the camera rises, in film, animation or a narrative podcast.

プロンプトを編集
Put the audience on a front line

Keep a sniper hidden from view

One dry snap overhead says a marksman is watching from somewhere far off, so the scene never has to show them at all.

プロンプトを編集
Keep a sniper hidden from view

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よくある質問

What is a bullet fly-by sound effect?
It is the sound of a bullet passing near the listener without hitting anything. A fast round makes a sharp snap as it goes by, a slower one a thin whiz, and both tell the audience they are the ones being shot at, which is why fly-bys put a viewer inside a firefight.
Where can I get bullet fly-by sounds for a video?
Generate them from a prompt. Describing the fly-by you need takes less time than digging through a stock library, and the exact take your scene needs is generated for you. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom bullet fly-by sound effect?
Describe how close the round passes, how fast it is and which way it travels, then generate it. A prompt like "a bullet flying past close to the ear, a sharp supersonic crack and a fast whizzing zip" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a supersonic crack and a bullet whiz?
A round moving faster than sound makes a sharp crack as its shock wave passes you, close to a whip snap. A slower, subsonic round makes a whiz or zip that bends in pitch as it goes by. Use the crack for rifle fire passing close and the whiz for a stray or slower round.
Can I use these bullet fly-by sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my bullet fly-by sound not sit right in the edit?
Often the fly-by travels the wrong way or lands late. The zip should cross the stereo field in the direction the round flies and peak on the frame it passes the character. For a fast round, place the crack ahead of the distant gunshot, since the bullet arrives before the sound of the shot does.