Impact

Every impact an edit needs, ready to play: heavy thuds, sharp cracks, metal clangs, and cinematic hits. Describe the one your cut is missing and Morphic generates it in seconds.

  • Dial the weight of the hit, a dull body thud or a bright crack of steel, matched to whatever is on screen
  • Made for your scene, so the same clang isn't already thudding through a hundred other channels
  • Arrives as clean audio at a level your timeline expects, with no repair pass before you place it
A steel hammer caught the instant it strikes a metal plate, sparks flaring off the point of contact, one warm low light raking across a dark ground

Impact sounds for video, games, and animation

Heavy thud

A dense, low-frequency drop with almost no ring, the sound of mass meeting floor. Reach for it when something big and soft lands hard.

Sharp hit

Fast, bright and gone in an instant. It marks the exact frame of contact when you want the audience to flinch rather than feel weight.

Metal impact

A struck steel ring with a long, ugly decay. Good for tools, hatches, girders and anything industrial taking a beating.

Body punch

Muffled, fleshy and close, with a slight rustle of clothing behind it. Sits under a brawl without tipping into cartoon territory.

Wooden knock

A hollow, resonant tap with a short woody tail, crates, doors, stair rails, bats. Dry enough to sit right under dialogue.

Cinematic hit

A processed, oversized boom with a swelling tail. Built for a title card, a reveal, or the last frame before a hard cut to black.

Generate an impact sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use impact sound effects

Land the blow the camera is showing

A punch, a dropped crate, a slammed hood, the hit carries the force the picture only suggests, whether it's a film cut, a trailer or a game.

プロンプトを編集
Land the blow the camera is showing

When a fight goes quiet between swings

Between swings a scene turns thin fast. A low thud against a wall or the floor keeps the tension alive while nobody is speaking.

プロンプトを編集
When a fight goes quiet between swings

A room that feels like concrete and steel

Repeated dull knocks and dense low ends make a space read as solid and industrial rather than a bare, dead-sounding set.

プロンプトを編集
A room that feels like concrete and steel

Something heavy hit the floor upstairs

A heavy fall in the next room or an object landing past the frame edge places an event the viewer never sees and still believes.

プロンプトを編集
Something heavy hit the floor upstairs

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$9/
請求額は $0

900 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/
請求額は $0

3200 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/
請求額は $0

6200 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

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Pro Max

$170/
請求額は $0

24000 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

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Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What is an impact sound effect?
It is the short hit you hear when two things collide, from a light tap to a heavy crash. What makes one impact different from another is its attack and tail: a sharp crack has a fast, clean edge and dies quickly, while a cinematic hit lands hard and keeps a low rumble behind it. Choosing the right shape is what makes a collision read on screen.
Where can I get impact sounds for a video?
Generate them rather than search for them. Describing the hit you want takes less time than digging through a stock library, and you get the exact take your cut needs instead of the closest available match. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom impact sound effect?
Describe what is hitting what, how hard, and the shape of the hit, then generate it. A prompt like "a heavy steel bar striking a metal plate, one clanging hit with a short ringing tail" gives Morphic enough to work with, and you can adjust the wording until the attack and weight fit your shot.
What is the difference between a thud, a crack, and a cinematic hit?
A thud is dull and low with a short tail, the sound of weight landing. A crack is sharp and fast with a hard edge, for a hit that has to punch through a cut. A cinematic hit is the biggest of the three, a heavy strike with a fading rumble behind it, and it is easy to overuse: it works because it is rare, so keep it for the moment that earns the weight.
Can I use these impact sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated rather than pulled from a shared library, you also avoid the clip turning up in someone else's video.
Why does my impact sound not sit right in the edit?
Usually it is the tail rather than the hit itself. A big cinematic impact laid on a small on-screen collision feels wrong because the rumble outlasts the picture, and a dry thud under a wide crash feels thin. Match the weight of the sound to the size of what you see, generate it that way, and it settles into the scene with far less mixing.