Bullet ricochet

The ping of a bullet glancing off steel, the crack and whine of a round skipping off rock, and grit spraying off a concrete wall. Describe the ricochet you need and Morphic generates it clean.

  • The exact ricochet: a ping off steel, a skip off rock or grit off concrete
  • A ping tuned to the wall, the steel plate or the rock in your firefight
  • Clean, isolated audio for the frame the round strikes the surface
A scarred steel plate at a low angle under warm side light against a near-black ground, a fan of sparks spraying off it as a bullet glances away

Bullet ricochet sounds for games, animation, and video edits

Classic ricochet whine

The ping and long wavering whine everyone knows, for a near miss in a western, a war scene or an action game.

Off a steel plate

A bright ringing ping off hard metal, for a target hit, a shot off armour plate or a round clipping a steel door.

Off concrete

A dry crack and a spray of grit, for a shot that clips a wall or a pillar beside a character taking cover.

Off sheet metal

A hollow clang and a rattling buzz, for rounds glancing off a car door, a shed wall or a corrugated roof.

Ricochet burst

Three near misses one after another, for a character pinned down while shots skip off the cover around them.

Slowed-down ricochet

A stretched, deep ping and a low warbling whine, for a slow-motion shot of the round tumbling past the lens.

Generate a bullet ricochet sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a bullet ricochet sound effect

Make a near miss land on the exact frame

A bright ping off steel on the frame the spark appears makes a near miss read instantly, in a film, a trailer or a shooter game.

プロンプトを編集
Make a near miss land on the exact frame

Keep a standoff tense without a score

A few ricochets skipping off cover carry a long pinned-down stretch with nobody talking, in a war film, a game level or an audio drama.

プロンプトを編集
Keep a standoff tense without a score

Set a scene in a dusty frontier canyon

The classic long whine off rock tells the audience they are in a western shootout, in a short film, an animation or a podcast episode.

プロンプトを編集
Set a scene in a dusty frontier canyon

Show a shot was fired from somewhere unseen

A crack and spray of grit off the wall beside a character says a hidden shooter is out there, without ever cutting to them.

プロンプトを編集
Show a shot was fired from somewhere unseen

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よくある質問

What is a bullet ricochet sound effect?
It is the sound of a bullet striking a hard surface at an angle and glancing away: a ping or crack at contact, then a whine as the deformed round tumbles off. It tells the audience a shot missed by inches, which is why it turns up in westerns, war scenes and action games.
Where can I get bullet ricochet sounds for a video?
Generate them from a prompt. Describing the ricochet you need takes less time than digging through a stock library, and the exact take your scene needs is generated for you. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom bullet ricochet sound effect?
Describe the surface the bullet hits and how it glances away, then generate it. A prompt like "a bullet striking a steel plate, a hard bright ping with a ringing metal decay" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a ricochet, a fly-by and a bullet impact?
A ricochet is a round hitting a hard surface and glancing off, so you hear contact and then a whine. A fly-by is a round passing close without touching anything, a crack and a quick whiz. An impact is a round hitting and stopping, a thud or a crunch with no whine after it.
Can I use these bullet ricochet sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my bullet ricochet sound not sit right in the edit?
Usually the whine does not match the surface or the distance. A hit right beside the camera wants a sharp ping and a short whine, while one across the yard is mostly whine. Match what the round hits, steel rings, rock cracks and concrete sprays grit, and put the ping on the frame the spark appears.