Land a hit the way a panel lands it
The whip of air ahead of the thud gives you a frame of warning before the impact, so the sound peaks exactly where the artwork does. It works in animation and in live action alike.
プロンプトを編集The words printed across the panel, built as audio: the impact, the discharge, the line snapping tight, the sky splitting open. Describe the hit and it arrives sized for the frame.


A thick low thud with a sharp slap on the front and a whip of air just ahead of it. The card most action edits want, because the air is what makes a drawn punch feel like it travelled.

A bright cracking snap that opens into a fizzing arc and then thins away. Use it for anything that fires rather than lands, where the energy has to read as sustained for a moment.

A rising zip that stops hard and rings under tension. It sells a character crossing distance in a single panel, which no impact sound on its own can do.

An enormous crack, then a rolling boom with rubble coming down through it. The rubble is the part that sets the scale, so a full-page catastrophe needs the debris and not just the low end.

A hard strike on a large flat disc with a long bell-like ring bending down as it fades. Reach for it when something is blocked rather than hit, since the ring is what tells the audience it held.

Air collapsing inward into the space somebody just left, with a short dry tail sucking closed. The inward direction is the whole effect, and it is what separates it from an ordinary burst.
出発点を選び、好きなように編集して、Morphicで生成しましょう。
The whip of air ahead of the thud gives you a frame of warning before the impact, so the sound peaks exactly where the artwork does. It works in animation and in live action alike.
プロンプトを編集A run of hits and discharges carries a fight with no score under it at all. That holds for a motion comic, a game cutscene and a storyboard animatic equally.
プロンプトを編集A metal strike with a long bending ring is louder and cleaner than any real object would be, and that exaggeration sets the register in one second flat.
プロンプトを編集A splitting boom with rubble falling through it puts a building coming down somewhere you never draw. One cue saves an entire crowd shot in animation or in a game level.
プロンプトを編集アニメ風の効果音
アニメ風の効果音をプロンプトからAI生成。ビューンと風を切る音、ベチャッ、スライドホイッスル、金床の落下音まで、役割別に作れます。ギャグ動画やゲームにそのまま使えます。
アニメ風のキラーン効果音
キラーン効果音をプロンプトからAI生成。ものが光る瞬間、魔法の変身、きらめく登場シーンに合わせて、ひと鳴りのチャイムも昇るきらめきも、長さを揃えて作れます。
Cartoon splash sound effects
Cartoon splash sound effects for cannonballs, belly flops and puddle stomps. Pick the size of the water and the weight of whoever just hit it.
アニメの風切り音
アニメの風切り音をプロンプトからAI生成。素早い退場、スワイプ、回転しながら飛び去る動きまで、速さと向きを指定して、画面の動きに合う音を作れます。
今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。
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