Land a hit the way a panel lands it
The whip of air ahead of the thud gives you a frame of warning before the impact, so the sound peaks exactly where the artwork does. It works in animation and in live action alike.
プロンプトを編集The words printed across the panel, built as audio: the impact, the discharge, the line snapping tight, the sky splitting open. Describe the hit and it arrives sized for the frame.


A thick low thud with a sharp slap on the front and a whip of air just ahead of it. The card most action edits want, because the air is what makes a drawn punch feel like it travelled.

A bright cracking snap that opens into a fizzing arc and then thins away. Use it for anything that fires rather than lands, where the energy has to read as sustained for a moment.

A rising zip that stops hard and rings under tension. It sells a character crossing distance in a single panel, which no impact sound on its own can do.

An enormous crack, then a rolling boom with rubble coming down through it. The rubble is the part that sets the scale, so a full-page catastrophe needs the debris and not just the low end.

A hard strike on a large flat disc with a long bell-like ring bending down as it fades. Reach for it when something is blocked rather than hit, since the ring is what tells the audience it held.

Air collapsing inward into the space somebody just left, with a short dry tail sucking closed. The inward direction is the whole effect, and it is what separates it from an ordinary burst.
出発点を選び、好きなように編集して、Morphicで生成しましょう。
The whip of air ahead of the thud gives you a frame of warning before the impact, so the sound peaks exactly where the artwork does. It works in animation and in live action alike.
プロンプトを編集A run of hits and discharges carries a fight with no score under it at all. That holds for a motion comic, a game cutscene and a storyboard animatic equally.
プロンプトを編集A metal strike with a long bending ring is louder and cleaner than any real object would be, and that exaggeration sets the register in one second flat.
プロンプトを編集A splitting boom with rubble falling through it puts a building coming down somewhere you never draw. One cue saves an entire crowd shot in animation or in a game level.
プロンプトを編集Cartoon splash sound effects
Cartoon splash sound effects for cannonballs, belly flops and puddle stomps. Pick the size of the water and the weight of whoever just hit it.
Cartoon whoosh sound effects
Cartoon whoosh sound effects for fast exits, swipes and spinning takeoffs. Shape the speed and direction of the air to match the move on screen.
Chomp sound effects
Browse ready-made chomp sound effect clips, then generate your own at the length your scene needs. Morphic makes sound, voice, image and video in one workspace.
Comedy sound effects
Generate comedy sound effects with Morphic. Rimshots, record scratches, honks, and crickets in clean audio that lands on the frame you choose.
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