Land a hit the way a panel lands it
The whip of air ahead of the thud gives you a frame of warning before the impact, so the sound peaks exactly where the artwork does. It works in animation and in live action alike.
プロンプトを編集The words printed across the panel, built as audio: the impact, the discharge, the line snapping tight, the sky splitting open. Describe the hit and it arrives sized for the frame.


A thick low thud with a sharp slap on the front and a whip of air just ahead of it. The card most action edits want, because the air is what makes a drawn punch feel like it travelled.

A bright cracking snap that opens into a fizzing arc and then thins away. Use it for anything that fires rather than lands, where the energy has to read as sustained for a moment.

A rising zip that stops hard and rings under tension. It sells a character crossing distance in a single panel, which no impact sound on its own can do.

An enormous crack, then a rolling boom with rubble coming down through it. The rubble is the part that sets the scale, so a full-page catastrophe needs the debris and not just the low end.

A hard strike on a large flat disc with a long bell-like ring bending down as it fades. Reach for it when something is blocked rather than hit, since the ring is what tells the audience it held.

Air collapsing inward into the space somebody just left, with a short dry tail sucking closed. The inward direction is the whole effect, and it is what separates it from an ordinary burst.
出発点を選び、好きなように編集して、Morphicで生成しましょう。
The whip of air ahead of the thud gives you a frame of warning before the impact, so the sound peaks exactly where the artwork does. It works in animation and in live action alike.
プロンプトを編集A run of hits and discharges carries a fight with no score under it at all. That holds for a motion comic, a game cutscene and a storyboard animatic equally.
プロンプトを編集A metal strike with a long bending ring is louder and cleaner than any real object would be, and that exaggeration sets the register in one second flat.
プロンプトを編集A splitting boom with rubble falling through it puts a building coming down somewhere you never draw. One cue saves an entire crowd shot in animation or in a game level.
プロンプトを編集Boing sound effect
Need a boing sound effect for animation? Morphic builds it to your description, so the comic timing lands on the frame.
Bubble pop sound effects
Bubble pop sound effects for UI clicks, cartoons and playful edits, crisp single pops, deep bloops and wet plops, generated and downloaded in seconds.
Cartoon crash sound effects
Cartoon crash sound effects for pratfalls and off-screen disasters: clattering pans, smashing dishes, collapsing junk and a lid spinning to rest.
Cartoon footsteps sound effects
Cartoon footsteps sound effects, tiptoes, stomps, scampering runs and a skid to a halt, timed for hand-drawn animation, game characters and comedy edits.
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