Mouse sound effects

Scratching inside a wall, gnawing at wood, and the squeaks people can actually hear. Most mouse calls are ultrasonic, so these are what a scene needs.

  • Ask for scratching, gnawing, or the squeaks you can hear
  • A sound made for your wall cavity, not a shared stock clip
  • Clean audio small enough to unsettle quietly
A house mouse on bare floorboards lit from one side, whiskers forward, tail curled behind

Mouse sounds for film, games, and horror edits

Scratching in a wall

0:05

Light rapid scraping with brief pauses, inside a hollow space. This is what people mean when they say they have mice.

Gnawing

0:05

A dry rhythmic rasp of tiny teeth on wood. Close and persistent, and far more unsettling than any squeak.

Squeak

0:03

Thin, short, and slightly wavering. Only part of a mouse's range is audible, and this is the part that is.

Scurrying

0:04

Light rapid patter crossing and stopping dead. The abrupt stop is what makes it read as an animal rather than a texture.

Nest rustling

0:05

Paper and dry material shifting continuously. It says a nest rather than a passing animal, which is a worse thing to hear.

Trap snap

0:02

A hard spring snap on wood. One event, over instantly, and it resolves a scene that scratching has been building.

Generate a mouse sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use mouse sound effects

Break a silence with one small sound

A trap snap is instant and resolves, so it lands hard in a quiet scene that scratching has been building underneath.

プロンプトを編集
Break a silence with one small sound

Let gnawing hold a quiet room

A steady dry rasp gives a still interior something to sit under and never fights a line, while quietly making it worse.

プロンプトを編集
Let gnawing hold a quiet room

Say the building is not maintained

Scratching inside a cavity places a scene in a house nobody is looking after, and it does it without any dialogue.

プロンプトを編集
Say the building is not maintained

Put something living behind the plaster

Nest rustling tells the audience there is more than one animal in there, in a shot where the wall never opens.

プロンプトを編集
Put something living behind the plaster

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$9/
請求額は $0

900 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/
請求額は $0

3200 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/
請求額は $0

6200 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Pro Max

$170/
請求額は $0

24000 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What sounds do mice make?
Squeaks, chatters, and a great deal of ultrasonic calling that people cannot hear at all. In practice what identifies mice in a room is the movement: scratching inside walls, gnawing at wood, and light feet crossing a floor.
Can you hear mice squeaking?
Only partly. Much of their vocal range sits above human hearing, so the audible squeaks are the thin edge of a much larger repertoire. That is why scratching and gnawing do more for a scene than squeaks do.
How do I make a room feel infested?
Use nest rustling rather than more scratching. Shredded material shifting continuously reads as several animals living in a space, whereas scratching reads as one passing through, and the difference matters a great deal in a scene.
Why does gnawing work so well in horror?
Because it is steady and purposeful. Scratching is intermittent and can be dismissed, while a persistent dry rasp implies something is working at the structure of the building, and it never resolves on its own.
How do I make scurrying sound like an animal?
Ask for it to stop abruptly. Real animals move in short bursts and freeze, so a continuous patter reads as a texture, whereas a burst that ends dead reads as something that has just noticed you.
Can I use these mouse sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each one is generated rather than pulled from a shared catalogue, you also avoid the clip turning up in someone else's scene.