Shooting

A single sharp shot, a fast burst, a distant volley, a ricochet whine and the dry click of an empty chamber. Describe the shooting your scene needs and Morphic generates it as a clean, dry cue.

  • Describe the exact shooting your scene needs, one shot, a burst or a distant volley
  • Yours alone, not a gunfire clip already in a hundred other videos
  • Download clean audio and drop it on the frame of the shot
A bright muzzle flash cutting through black smoke, sparks and fine debris spraying outward in a hard orange glow

Shooting sounds for games, animation, and video edits

Single shot

One sharp, flat crack with a short thump behind it and a fast fading echo, the standard gunshot for a game or an action cut.

Rapid burst

Five fast shots in a tight run, hard and even, for a firefight, a shooter game level or an action trailer.

Distant volley

Several faint cracks rolling in from far off, the sound of a fight happening somewhere the camera is not.

Shot and shell drop

One shot followed a beat later by a small brass casing bouncing on a hard floor, a physical close detail.

Ricochet whine

A shot, then a thin whining zing as the bullet skips off metal, for a near miss and a pinned down hero.

Empty chamber click

A dry, hollow click of a trigger pulled with nothing to fire, a tense beat when the ammunition runs out.

Generate a shooting sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a shooting sound effect

Punctuate the shot on the frame it is fired

A crack cut tight to the muzzle flash gives an action beat its weight, in a shooter game, an action short or a motion graphic.

プロンプトを編集
Punctuate the shot on the frame it is fired

Cover a tense pause without music

A distant volley rolling in under a quiet scene keeps tension up with no score, in a war drama, a survival game or an audio play.

プロンプトを編集
Cover a tense pause without music

Show a battle is going on nearby

Faint volleys and a ricochet whine tell the viewer the fighting is close, in a historical film, a first-person game or a documentary reconstruction.

プロンプトを編集
Show a battle is going on nearby

Imply a shot the camera never shows

An empty chamber click or a single crack off screen suggests who is armed without a cut to the weapon, in a thriller, a crime series or a podcast.

プロンプトを編集
Imply a shot the camera never shows

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$19/ 月
請求額は $0 年

2400 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/ 月
請求額は $0 年

3625 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/ 月
請求額は $0 年

6350 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Max

$170/ 月
請求額は $0 年

24650 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What is a shooting sound effect?
It is generic gunfire for a video or a game: a single shot, a burst, a distant volley and the small sounds around them such as a shell dropping or a trigger click. It stands for no specific weapon.
Where can I get shooting sounds for a video?
Describe the shots you need and generate them, which beats searching a library for the right count and distance. Each sound here came from the prompt beside it, so you can adapt one.
How do I make a custom shooting sound?
Give the number of shots and how far away they are, then add dry, flat or echoing. A prompt such as "a rapid burst of five shots, evenly spaced and dry" gives Morphic a clear target.
What is the difference between a shot and a burst?
A shot is one crack with a tail. A burst is several cracks close together, so the tails overlap and the sound reads as sustained fire.
Can I use these shooting sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. The sounds are generic, with no brand or weapon name attached.
Why does my gunshot sound weak?
Distance and echo wash the sound out. Ask for a close, dry crack with a short thump, and add a low-end boost in your edit if the scene needs more weight.