Land a cut on one hard sound
A finger snap gives an edit a single frame to cut on. It works as a scene change in a short, a menu confirmation in a game, or a chapter break in a podcast.
プロンプトを編集One instant of tension letting go. Name the material under strain, say how dry or wet the break is, and get a snap with the heft your cut needs.


A hard bright crack with the slap of skin behind it and no ring. This is the one most people arrive looking for, and the skin behind the transient is what stops it sounding like a click track.

A sharp splintering crack with a small fibrous tear after it. The tear is what makes it read as wood rather than a stick hitting something, and it is worth asking for every time.

A tight high click and a hollow rattle as two halves part. Reach for it when the snap is a mechanism working correctly rather than something being destroyed.

A wet fibrous crack with strings pulling apart slowly afterwards. Sound departments have used produce for bodily breaks for decades, and the slow tear is the reason it works.

A rubber band stretched to its limit and let go, with a whip of air behind the crack. It is the only card here where something is still moving after the break.

A slow groan under load, then a heavy crack and the fall of what it was holding. Four seconds of material giving way, so it carries weight a fingertip snap never can.
出発点を選び、好きなように編集して、Morphicで生成しましょう。
A finger snap gives an edit a single frame to cut on. It works as a scene change in a short, a menu confirmation in a game, or a chapter break in a podcast.
プロンプトを編集The branch runs four seconds from groan to settle, which is long enough to fill a wordless passage in an animation or a game level without any music underneath.
プロンプトを編集Dry wood, rigid plastic and wet fibre snap in obviously different ways. Choosing between them tells an audience the material long before anything in the picture does.
プロンプトを編集A wet fibrous break off camera makes an audience flinch harder than anything on screen. Radio drama, animation and horror games all lean on that gap deliberately.
プロンプトを編集Crash sound effect
Generate crash sound effects with Morphic. Set the weight, material, and impact size you need for a hit that lands in the mix.
Debris sound effects
Debris sound effects for the seconds after impact, rubble falling, wood splintering, glass and grit settling, and a last chunk dropping into quiet.
Demolition sound effects
Demolition sound effects with real mass behind them, wrecking ball impacts, walls caving in, floors giving way and jackhammers biting into concrete.
Explosion sound effects
Need a explosion sound effect with real weight? Morphic generates it to your spec, so the impact sits right against the picture.
今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。
Basic
1100 月 クレジット
1 ユーザーのみ
すべてのモデル
ワークフロー
Standard
3625 月 クレジット
1 ユーザーのみ
すべてのモデル
ワークフロー
Pro
6350 共有 月 クレジット
1 ユーザー
すべてのモデル
ワークフロー
Pro Max
24650 共有 月 クレジット
1 ユーザー
すべてのモデル
ワークフロー
Enterprise
より高い制限のために
カスタム
料金と請求条件

Free
気軽に試したい方に
$0
ずっと無料