Mark a mistake the instant it happens
A two-tone blip has a hard front edge, so it arrives on the same frame as the failed tap. That timing is what makes a quiz show, a game or a tutorial feel responsive.
プロンプトを編集The cue that says no. Pick how hard the refusal lands, from a soft decline to a harsh rasp, and get it short enough to sit inside a single tap.


Two tones, the second lower and slightly sour. This is the version most projects want, because the downward step is understood as a refusal even by someone who has never seen the interface before.

Two flat beeps at the same pitch, deliberately toneless. Reach for it when the refusal is procedural rather than personal, like a card that will not read or a door that will not open.

A muted knock with no ring in it. It reads as weight rather than error, which suits a game action that fails physically instead of a form that fails validation.

A single tone sliding from mid to low and thinning as it goes. The slide takes longer to finish than a blip, so it fits a failure the audience watches happen.

Short, abrasive and unpleasant on purpose. Use it where the mistake has a cost, and use it rarely, because a cue this rough stops being information once it repeats.

Two rounded notes falling gently, with nothing sharp in them. The polite end of the range, for a product that has to say no dozens of times a session without wearing anyone down.
出発点を選び、好きなように編集して、Morphicで生成しましょう。
A two-tone blip has a hard front edge, so it arrives on the same frame as the failed tap. That timing is what makes a quiz show, a game or a tutorial feel responsive.
プロンプトを編集A downward slide keeps moving for two seconds, so it fills the gap before the next try without a music cue having to start and stop around it.
プロンプトを編集A rounded chime reads as patient and a rasp reads as punishing, from the same failed action. Picking between them sets the temperament of an app, a game or an animated character.
プロンプトを編集A flat double beep from off screen builds a machine, a lock or a checkpoint that the viewer never sees, which is cheaper than showing any of them.
プロンプトを編集Money sound effect
Generate money sound effects with Morphic. Set the tone, length and brightness you need for interface audio that feels considered.
Mouse click sound effect
Generate mouse click sound effects with Morphic. Set the tone, length, and brightness you need for interface audio that feels considered.
Notification sound effects
Short, clean interface cues for apps, products, and on screen moments. Morphic generates notification sounds tuned to your brand tone.
Phone call sound effect
Generate phone call sound effects with Morphic. Dial tones, touch tones, ring-back, connect clicks and busy signals for apps and edits.
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