MiniMax H3 prompt library: video briefs that work

MiniMax H3 on Morphic, an all-in-one creative studio

A growing library of MiniMax H3 video prompts with example clips. Each one is written as a full shot brief, with reference roles, timed beats, and directed sound, ready to copy and run.

Key features

Rooftop glasshouse fragrance film

A 16:9 fragrance film inside a rooftop glasshouse at dusk, city haze pressing against the panes. 0 to 5s she moves between benches of orchids, misting leaves, 5 to 10s she pauses and lifts a small faceted bottle so the last light passes through it, 10 to 15s she sets it down among the flowers and the camera drifts away through the glass. Humid air, condensation, restrained color with one amber accent. Sound: a faint irrigation drip, distant traffic below, a single sustained cello note as the light passes through the glass. No dialogue, no on-screen text.

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Tonearm needle drop

A 16:9 product film of a turntable in a dim room, one hard raking light from frame left picking out the machined edges. 0 to 5s a slow orbit around the platter as the record comes up to speed, the label blurring into a solid ring. 5 to 10s extreme macro as the tonearm swings across and the stylus settles into the lead-in groove, dust motes crossing the beam. 10 to 15s pull back as the arm tracks slowly inward. Brushed aluminium, matte black plinth, one warm amber indicator. Sound: the platter's mechanical settle, the needle drop, surface crackle before any music. No hands in frame, no branding, no text.

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Paper-cut kite chase

Layered paper-cut animation in 16:9, every element visibly cut from textured card with soft drop shadows between planes. A child grips a kite line as the wind takes it, and they are pulled at a run across a hillside of overlapping paper ridges, foreground grasses sliding past in a faster plane than the hills behind. The kite tumbles, recovers, and lifts them onto their toes at the crest. Palette of dusk rose, ochre, and deep indigo. Sound: paper rustle used as wind, a rising string figure, one held breath at the lift. No dialogue, no photoreal texture.

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Sodium lamp running film

A 9:16 running film on an empty wet street at night, lit almost entirely by one orange sodium lamp so everything outside its pool falls to near black. 0 to 5s a runner enters the light from the dark and passes through it, 5 to 10s slow motion on the foot strike and the spray coming off the road, 10 to 15s they exit into the dark and only the sound continues. The shoe reads through silhouette, reflected wet highlights, and one clean profile frame rather than a product beauty shot. Sound: breath, footfall on wet asphalt, a low sub pulse on each strike. No music drop, no logos, no text.

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Deep sea salvage teaser

A 16:9 theatrical teaser for a deep sea salvage thriller. Enormous scale held in near-total darkness, where the only light is what the submersible carries and it never reaches the edges of anything. Hard cuts between a cramped instrument-lit cabin, a floodlit sliver of a sunken structure far too large to be man-made, and black. Title cards in a heavy condensed face, oxidised steel rather than white, emerging from the dark as the lamp sweeps across them and holding for one beat. Sound: hull creak, sonar return, breathing inside a helmet, one low impact per title. No wide reveals, no music bed.

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Felt pigeons in the square

A 16:9 city square held as completely photoreal live action, the architecture, the light, and the people entirely untouched, while only the pigeons are stitched felt puppets with visible seams and button eyes. They keep true pigeon motion, the head bob, the sudden clatter of a takeoff, the squabble over a dropped crust, and they cast correct shadows and catch the real sunlight on their fibres. Locked-off camera at bench height, mid-afternoon. The whole point is that nothing else in frame acknowledges it. Sound: unchanged square ambience, real wingbeats, a faint fabric rustle underneath.

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Tidal causeway turnaround

A 21:9 ultra-wide of a single-track causeway running dead straight across a tidal flat, the incoming sea already crossing it in thin sheets. A small pale car slows, hesitates, and begins a three-point turn as water climbs the tyres. Flat overcast light, silver water against dark wet sand, the horizon a low hard line across the middle of the frame. Slow lateral drift of the camera, the emptiness on either side doing the work. Sound: shallow water moving over tarmac, wind, one distant gull. No music, no dialogue.

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Observatory dome opening

A 21:9 ultra-wide of a mountaintop observatory at last light, the great slit of the dome grinding open to reveal a deepening blue sky. Snow on the surrounding rock, the white dome catching the last warm sun on its upper curve while the valley below has already gone cold. Camera holds wide and completely static as the shutter panels separate, so the only motion in frame is the opening itself. Sound: the low mechanical grind of the drive motors, thin high-altitude wind. No music.

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Hospital corridor, two sisters

A 9:16 two-hander in an empty hospital corridor at night, hard overhead fluorescents and a vending machine glow at the far end. 0 to 5s the older sister returns with two paper cups and sits, 5 to 11s the younger one says the thing neither of them wanted to say first, 11 to 15s neither answers and one of them takes the other's hand. Medium-close coverage, restrained shot-reverse-shot, performances held under rather than played out. Sound: spoken dialogue, a distant trolley, the vending machine's hum. No music, no subtitles.

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Stalled lift, two strangers

A 9:16 scene in a lift stalled between floors of an office block at night, one flickering ceiling panel and the emergency light coming up amber underneath it. 0 to 5s two strangers stand as far apart as the box allows, both pretending to check phones with no signal. 5 to 11s one of them says something unguarded because the situation has made small talk impossible. 11 to 15s the lift lurches, they both grab the rail, and something has changed. Tight close-ups, brushed steel reflecting them back at each other, mirrored rear wall doubling the space. Sound: the cable tick, a ventilation hum, quiet dialogue. No music, no subtitles.

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3am bedroom producer

A 9:16 cut in a small bedroom at 3am, the only light coming from a CRT monitor and the backlit pads of a hardware sampler. 0 to 5s over the shoulder as fingers hunt a pattern across the pads, the glow shifting colour with each hit. 5 to 10s tight on the face lit from below by the screen, headphones half on, listening back with eyes closed. 10 to 15s pull wide to the whole cramped room, cables, a mattress on the floor, blinds edged with sodium light from outside. Heavy grain, chromatic fringing on the CRT, deep crushed blacks. Sound: a looping drum figure, room hiss, one chair creak. No performance to camera.

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Recipe app step transition

A 9:16 interface sequence for a cooking app, shot overhead onto a live pan on a hob. Step cards slide up from the bottom edge as each stage completes, a circular timer fills around the corner of the frame, and an ingredient chip crosses itself off as it goes into the pan. The interface sits over real cooking that keeps happening underneath, oil moving, edges browning, steam crossing the type. Clean rounded chrome, one accent colour, generous spacing, nothing skeuomorphic. Sound: the pan itself doing the work, a soft tick per timer segment, one warm chime at step completion. No voiceover, no music.

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Threading the projector

A 4:3 interior of a cinema projection booth, a projectionist threading film through the gate and sprockets by the light of a single work lamp, hands sure and practised. Dust hanging in the beam from the port window, brass and worn enamel on the machine, deep shadow beyond the pool of light. Warm tungsten against the cool spill coming back from the auditorium. Sound: the shutter starting up, sprockets catching, a distant muffled soundtrack through the glass. No dialogue.

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Ink bloom to storm front

One continuous 16:9 macro shot with no visible edit. Open extremely close on a single drop of black ink striking still water, blooming into fine tendrils and curling sheets that fill the frame, backlit so the ink reads as translucent smoke against pale grey. As the bloom spreads and its edges soften, the camera keeps pushing forward and the ink imperceptibly becomes a towering storm front seen from the air, the same curling forms now cloud, the same palette now sky over a dark coastline. Photoreal throughout, extremely shallow focus at the start opening to vast scale at the end. Sound: a soft underwater swell thinning into high wind. No cuts, no black frames, no compositing seams, no text.

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Harbour sim interface

A 16:9 interface demo for a cosy fishing and trading sim. 0 to 3s high angle on a character sitting at the end of a weathered wooden dock at first light, a soft-cornered menu easing in from the left as a save slot is chosen. 3 to 8s push in as an inventory grid opens, rods and lures cycling through the selector, one slot swapping with a satisfying settle. 8 to 11s a weather panel unfurls showing a front moving in, and the sky behind it actually changes to match. 11 to 15s panels fold away and the camera lifts to reveal a sunlit archipelago. Sound: wooden interface clicks, gulls, rigging knocking against masts.

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Salt flat standoff

A 16:9 standoff on a cracked salt flat at high noon, two figures separated by a great distance, heat shimmer dissolving their legs into mirage. Blown-out white ground against a hard blue band of sky, almost no shadow because the sun is directly overhead, the horizon warping and reforming between them. Alternate extreme wides that make them nearly disappear with close-ups on squinting eyes and salt-cracked lips. Austere, patient, and tense, with the confrontation never actually arriving. Sound: pure wind, the tick of drying salt, one boot shifting. No music, no dialogue, no modern objects.

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Night bus companion

A 9:16 blend of live-action and hand-drawn luminous animation on the top deck of a near-empty night bus. Streetlights strobe past the window, condensation on the glass, one other passenger asleep three rows ahead. A small drawn creature made of soft light sits on the seat back, tracks the passing lights with its whole body, then curls into the corner as the bus slows. Filmed as if on a phone held low: mild shake, exposure lurching at each passing lamp, autofocus arriving late. Sound: engine drone, a stop bell, tiny chirrups on the exhale. Quiet and unremarkable, not a spectacle.

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Map in the wind

A 16:9 comic two-hander on an exposed hillside in high wind. 0 to 4s two hikers try to unfold a large paper map between them and the wind immediately takes it, 4 to 10s they wrestle it down through a sequence of increasingly undignified saves, ending flat on the grass with one pinning a corner under a boot, 10 to 15s they lie there laughing and finally read it where it landed. Real physical timing, genuine weight and follow-through, no slapstick exaggeration. Grey overcast light, grass laid flat by the gusts. Sound: wind roaring over the mic, paper snapping, breathless laughing. No dialogue.

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Monsoon rickshaw ride

A 9:16 ride through heavy monsoon rain, filmed one-handed from the back of an auto-rickshaw. Rain sheeting past the open sides, the driver's shoulder in the lower frame, water thrown up in sheets by every passing vehicle, shopfront light smeared across the wet road. 0 to 5s stuck in stopped traffic with wipers going on the car ahead, 5 to 11s moving again through a flooded stretch, 11 to 15s pulling in under an awning and the noise dropping. Hand shake, lens beads, exposure hunting between dark road and bright signage. Sound: rain on the canopy, the two-stroke engine, layered horns.

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Caravan awning in the rain

A 4:3 home-movie look on a wet summer afternoon: a family wrestling a striped caravan awning into place in steady rain, laughing, one holding a pole while another hammers a peg. Soft faded 1970s colour stock, gate weave, halation blooming on the bright sky, slightly overexposed. Handheld and framed a little too loose, the way someone films who is also trying to help. Sound: rain on canvas, a mallet, indistinct cheerful voices. No music, no on-screen text.

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FAQs

How do I use these MiniMax H3 prompts?
Pick a prompt, copy it, and paste it into Morphic with a video model selected. Run it as written first, then change the subject, the setting, or the timings to make it yours. Each one is built in the same five blocks, roles, beats, look, sound, and limits, so it is easy to see which part to swap.
What makes a strong MiniMax H3 prompt?
Specificity about time, references, and sound. Lay the action out across the clip with timings rather than describing a frozen frame, say what each attached reference is for, direct the audio as its own track, and close with what must not change. The prompts here follow that shape so the pattern is reusable.
Why do some prompts include sound and dialogue?
Because audio is generated in the same pass as the picture, so it is something you direct rather than something you accept. Naming the instruments, the specific effects, and the moment a cue lands gives a very different result to leaving the sound line out entirely.
Can I use references with these prompts?
Yes, and the prompts are written to accept them. Where a brief mentions a character, a location, or a product, attach an image for it and say in the prompt which reference does which job. Reusing the same reference set across prompts is what holds a character steady from one clip to the next.
Why are the example clips different shapes?
Each brief is framed for its subject: widescreen 16:9 for cinematic scenes, product films, and title work, and vertical 9:16 for drama, fashion, and social cuts. Every prompt names its framing, and you can change the aspect ratio without rewriting the rest of the brief.
Can I use the videos I create for commercial projects?
The prompts here describe original scenes and fictional subjects, so what you generate is yours to use. Avoid prompting for real logos, trademarks, or a living person's likeness, and keep your final use in line with Morphic's terms.