Sniff

A curious sniff at a strange smell, a long pleased sniff over fresh food and a stuffy sniffle from a cold. Describe the sniff your scene needs and Morphic generates it as a clean vocal take.

  • Get the exact sniff, curious, pleased, suspicious, stuffy or disgusted
  • Voiced for the kitchen scene where a character follows the smell of baking
  • Clean, isolated sniff you download and drop on the shot of the pie cooling
A torn loaf of bread at a low angle under warm side light, steam curling up from it against a black ground

Sniff sounds for games, animation, and video edits

Curious sniff

Two curious sniffs and a question, for a character catching a strange smell, a pet gag or a mystery about to start.

Quick sniff

One quick, sharp sniff with a thoughtful hmm, for a detective moment, a cartoon dog or a character testing the air.

Pleased sniff

A long, happy sniff and a smells nice, over fresh bread, flowers or a hot meal, for cooking videos and cozy games.

Suspicious sniff

A wary sniff and a question about burning, for a character who smells smoke, a kitchen disaster or a sitcom gag.

Stuffy sniffle

Loud, stuffy sniffles and an ugh, my nose from someone with a cold, for a sick day scene, a tissue gag or a character feeling rough.

Disgusted sniff

A sniff that turns into a disgusted yuck, for old socks, spoiled milk or a gross out moment in a comedy or a game.

Generate a sniff sound from a prompt

Pick a starting point, edit anything you like, then generate it in Morphic.

Generate

Ways to use a sniff sound effect

React to a strange smell in the room

Two curious sniffs right as the character stops mid-step turn a smell into a reaction, in a sketch, a cartoon or a puzzle game.

Edit prompt
React to a strange smell in the room

Fill a still kitchen moment with a sniff

A long, pleased sniff carries a slow shot of food cooling with no music, in a cooking video, a cozy game or an animated short about home.

Edit prompt
Fill a still kitchen moment with a sniff

Set up a sick day at home

A stuffy sniffle at the start tells viewers the character is under the weather, in a vlog, a sitcom style sketch or an animated scene in bed.

Edit prompt
Set up a sick day at home

Hint at smoke from the next room

A suspicious sniff while the camera stays put suggests something is burning out of view, in a comedy sketch, a story game or an animation.

Edit prompt
Hint at smoke from the next room

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$19/ month
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$45/ month
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6350 shared monthly credits

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+ up to 4 more at extra cost

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$170/ month
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24650 shared monthly credits

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+ up to 9 more at extra cost

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For playing around

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FAQs

What is a sniff sound effect?
It is a short, sharp intake of air through the nose, used in video, animation and games to show a character smelling something. The feeling around it tells the story: curious, pleased, suspicious or disgusted.
Where can I get sniff sounds for a video?
Food reviews and cartoon detectives both use a sniff on the close-up, so prompt for a curious, pleased or stuffy one and generate it, with no library search. Every clip on this page was made from the prompt printed beside it, so you can start from one.
How do I make a custom sniff sound effect?
Describe the sniff itself in a bracket at the start, with the count and the feeling, such as [two quick loud sniffs through the nose] or [one long loud sniff, pleased]. A short line after it, like "Hmm, interesting" or "Ugh, yuck", gives the take a clear meaning, then generate it and adjust the cue.
What is the difference between a curious, a suspicious and a stuffy sniff?
A curious sniff is light and quick, a character testing the air. A suspicious sniff is slower and sharper, often followed by a question. A stuffy sniff is wet and blocked, the sound of a cold with no smell involved at all.
Can I use these sniff sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my sniff not land in the edit?
A sniff is short and breathy, so it disappears under music. Place it just before the character reacts to the smell, trim any silence at the start, and dip the other audio for a moment so the nose sound reads clearly.