Stab sound effects

The blade going in, the pull back out, the orchestral shriek over the top, the blade drawn before any of it, and the version heard through a wall.

  • Generate the entry and the withdrawal separately, because the second one carries the scene
  • Foley cut for your frame rather than a stock stab used across other productions
  • Download clean audio and drop it straight into your edit
Stab sound effects

Blade Foley for film, games, and animation

Entry

A short compressed thrust with a wet edge and no ring. Small and dull, which is what makes it land as real.

Withdrawal

A slow wet drag with a sucking release. The half most edits miss, and the half an audience remembers.

Shriek

High violin strokes, harsh and piercing with no melody. Not a real sound, and the reason the scene works.

Blade drawn

Metal sliding free of a tight sheath with a bright rising ring. The threat before anything happens.

Repeated thrusts

Several entries at uneven spacing. The unevenness is what makes it frantic rather than mechanical.

Through a wall

The same event muffled with the wet edge gone. Lets a scene imply the act without depicting it.

Generate blade Foley from a prompt

Pick a starting point, edit anything you like, then generate it in Morphic.

Generate

Ways to use a stab sound effect

Punctuate the moment it happens

The entry lands on the frame of contact, and the shriek a frame or two before it. That small lead is what makes the audience flinch.

Edit prompt
Punctuate the moment it happens

Fill the seconds before without music

A blade drawn holds two seconds of a still shot and does more for the dread than a string cue rising would.

Edit prompt
Fill the seconds before without music

Tell the audience how composed the attacker is

One entry and a slow withdrawal reads as deliberate. Several thrusts at uneven spacing reads as panic.

Edit prompt
Tell the audience how composed the attacker is

Show what you will not film

A muffled thud through a wall lets the scene stay on a listening face, which is almost always the stronger shot.

Edit prompt
Show what you will not film

Simple pricing

Get started for free today, with the option to upgrade or cancel anytime.

Basic

$9/ month
billed as $0 per year

1100 monthly credits

1 user only

All models

Workflows

Standard

$24/ month
billed as $0 per year

3625 monthly credits

1 user only

All models

Workflows

Pro

$45/ month
billed as $0 per year

6350 shared monthly credits

1 user

+ up to 4 more at extra cost

All models

Workflows

Max

$170/ month
billed as $0 per year

24650 shared monthly credits

1 user

+ up to 9 more at extra cost

All models

Workflows

Enterprise

For higher limits

Custom

pricing and billing terms

High-volume credits
Custom seat limits
All models
Workflows
Pricing Gradient

Free

For playing around

$0

forever free

Up to 20 credits
1 user only
Limited models
Workflows

FAQs

Which half matters more, going in or coming out?
Coming out. The entry is short and dull, but a slow wet withdrawal with a sucking release is the sound an audience remembers, and most edits leave it off entirely.
How is this different from the death page?
This is a physical event with a blade. That is a game cue for a life ending. A game usually wants both in different layers, and a film usually only wants this one.
Do I need the orchestral shriek?
Only if the scene is already heightened. It is not a real sound and it announces that you are making a horror film, which is sometimes exactly right and sometimes too much.
Where should the shriek sit relative to the hit?
A frame or two before it. Arriving first is what makes the audience flinch ahead of the picture, where landing together just makes the moment louder.
How do I keep it from sounding comic?
Keep it dull and short. A stab that rings, echoes, or lasts more than about two seconds stops reading as flesh and starts reading as a prop being hit.
Can I use these in a game or a film?
Yes. Audio generated on a paid Morphic plan is cleared for commercial use, including games, film, and broadcast.