Dropped crockery
A single sharp smash for a dinner scene or an argument. Fire it exactly on the actor's release.
Stage sound is a cue at a time, fired to the actor's move, so you need the exact effect your script asks for. Morphic generates original cues like a smashing plate, a distant crowd, or an offstage door from a text description. You build the cue sheet you actually need instead of forcing a library clip to fit.

Type the exact effect from the script, like a single dropped glass or a mob heard through a wall, with the space and length it needs. Morphic generates an original cue from the text.
Import the file into QLab or your show's playback, place it in the cue list, and set the fire point, level, and any fade so it hits with the action.
The operator triggers the cue on the actor's move during the show. Keep your generated cues in the show folder so a remount or a tour has the exact same sound.
Four example effects you can fire to an actor's move or an offstage beat.
A single sharp smash for a dinner scene or an argument. Fire it exactly on the actor's release.
A muffled crowd or mob heard through a wall or door, for tension building outside the scene. Bring it up under dialogue.
A window or bottle breaking for a shock beat. Time it to the strike, not a fraction late.
A low, hungry groan for a horror or fantasy staging. Place it offstage and let it grow.
Morphic builds the cue; the operator owns the fire point and the level in the room.
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