Reverb

One piano chord ringing out, a drip echoing off rock and a door slam booming into a long concrete tail. Describe the reverb your scene needs and Morphic generates it clean, from a short slap to a huge decay.

  • A piano tail, a rock echo, a snare in concrete or a door slam, as asked
  • Shaped for your empty warehouse the moment the last light goes off
  • Clean, isolated tails to drop on a cut, a title card or an empty corridor
A wooden stick striking a snare drum in warm amber side light against a black ground, dust and droplets leaping off the head in rings

Reverb sounds for games, animation, and video edits

Hall piano chord

A single chord left to ring in a huge hall, for a lonely moment, an end card or a scene that needs space.

Rock pool drip

One drip and a hollow echo off rock walls, for an underground scene, a lonely search or a tense, still moment.

Snare with long tail

A single crack that rings and flutters off concrete, for a title hit, a cut to black or an empty underpass.

Ringing metal clang

One clang left to shimmer through a huge metal space, for a warehouse, a ship hold or an abandoned plant.

Echoing boom

A deep boom that rolls back three times, for a canyon, a blast far off or a giant footstep that carries.

Steel door slam

A bang that booms into a long concrete tail, for a bunker sealed shut, a prison block or a final exit.

Generate a reverb sound from a prompt

Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.

Erzeugen

Ways to use a reverb sound effect

Make a door slam echo through the building

One slam with a long tail on the frame the door shuts tells viewers how big and empty the space is, in film, games and animation.

Prompt bearbeiten
Make a door slam echo through the building

Let one note ring through a long silence

A piano chord fading for seconds holds an empty shot with no score, in a drama, a slow game scene, a trailer or a podcast break.

Prompt bearbeiten
Let one note ring through a long silence

Show the viewer how vast the space is

A boom rolling back off far walls sets the scale of a canyon or a hangar before the wide shot, in games, animation and audio drama.

Prompt bearbeiten
Show the viewer how vast the space is

Hint at a huge empty place out of view

A drip echoing off rock tells the audience a cave lies just beyond the frame, in a horror video, an adventure game or an audio story.

Prompt bearbeiten
Hint at a huge empty place out of view

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Häufig gestellte Fragen

What is a reverb sound effect?
It is a sound followed by the echo of the space around it, as the sound bounces off walls and slowly dies away. A long tail makes a place feel huge and empty and a short one makes it feel small, so the reverb tells viewers where they are.
Where can I get reverb sounds for a video?
Generate them from a prompt. Describing the source and the length of the tail you want takes less time than digging through a stock library, and the exact sound your scene needs is generated for you. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom reverb sound effect?
Describe the dry sound, the surface it bounces off and how long the tail lasts, then generate it. A prompt like "a heavy steel door slammed shut, a deep metallic bang booming into a long concrete reverb tail" gives Morphic enough to work with, and you can adjust the wording until it fits.
What is the difference between reverb, echo and delay?
Reverb is a smooth wash of many reflections that fades out, the sound of a big hall or a cave. An echo is a clear repeat you can count, off a distant wall or cliff, and delay is a repeat added on purpose as an audio effect.
Can I use these reverb sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my reverb sound not sit right in the edit?
Usually the tail does not match the space on screen. A long hall tail on a small room sounds fake, and a tail that runs over the next cut sounds like a mistake, so trim it to the shot and match its length to the size of the place you see.