Camera

Set the shot camera's lens, frame a character, add a rig, and apply or record a camera move in a 3D scene.

Every scene has a shot camera. Exports are taken from it, so what it sees is what you get.

Views

The 'Shot camera' preview in the bottom right corner of the viewport shows the shot while you work.

  • To look through the shot camera, open 'View' at the top right and pick 'Shot camera', or press 3
  • To go back, pick 'Perspective', or press 1
  • C switches between the shot camera and your last view

The View menu: Perspective, Top and Shot camera, then Show grid, Show axes, Show paths and Show preview

Camera settings

Click 'Shot camera' in 'Layers', then the 'Selection' tab. It shows:

SettingWhat it does
'Sensor'Super 16, Super 35, Full frame or 65 mm
'Lens preset'12, 16, 18, 24, 35, 50, 85, 100 or 135 mm
'Field of view'How much of the scene the lens takes in
'Roll'Tilts the frame
'Position' and 'Look at'Where the camera sits, and the point it aims at

Shot camera settings: Camera rig, Track subject, Position, Look at, Sensor, Lens preset, Field of view, Roll and Use viewport framing

Lower millimetres are wider: 24 mm shows a whole room, 50 mm looks close to the eye, and 85 mm suits a face.

To put the shot camera where you are looking:

  1. Orbit, pan and zoom the viewport to the angle you want
  2. Select 'Shot camera' and click 'Use viewport framing'

Frame a character

  1. Click 'Shot camera' in 'Layers'
  2. In the 'Selection' tab, scroll to 'Frame subject'
  3. Open 'Choose subject' and pick the character
  4. Pick a 'Composition': Current angle, Two-shot, Over the shoulder, Reverse angle, Overhead or Low angle
  5. Pick a 'Shot size': Wide, Full, Medium or Close-up
  6. Click 'Frame subject'. The 'Shot camera' preview updates

Frame subject: Choose subject, Composition, Shot size and the Frame subject button

It frames the pose once, keeps your lens and roll, and turns off 'Track subject'. Two-shot and Over the shoulder need two characters.

Track a subject

  1. Click 'Shot camera' in 'Layers'
  2. In the 'Selection' tab, open 'Track subject' and pick an object

The camera stays aimed at it as it moves. Pick 'None' to stop.

Camera rig

  1. Click 'Shot camera' in 'Layers'
  2. In the 'Selection' tab, open 'Camera rig' and pick one: Tripod, Dolly, Steadicam, Handheld, Crane / Jib, Drone or Vehicle mount

The Camera rig menu: Tripod, Dolly, Steadicam, Handheld, Crane / Jib, Drone, Vehicle mount

A rig adds the feel of real camera support on top of the move.

Camera moves

  1. Select the character or object the camera should move around
  2. Click the 'Animate' tab
  3. Open 'Camera move' and pick a move. It is applied at once, over the whole shot
  4. Press Space to play it

The Camera move menu, starting with Push & pull and Orbit & arc moves

The moves are grouped into push and pull, orbit and arc, crane and boom, aerial, follow, pan and scan, and stylized moves such as a dolly zoom. A move replaces the shot camera's animation with keyframes you can still edit.

Record a camera move

  1. Click 'Shot camera' in 'Layers'
  2. Click the 'Animate' tab
  3. Pick how closely it follows your hand in 'Recording sensitivity': Precise, Normal or Fast
  4. Click 'Record camera'. The panel reads 'Recording camera...' and the shot plays
  5. Orbit, pan and zoom in the viewport
  6. Click 'Stop and save', or 'Cancel recording' (or press Esc) to throw it away

Recording replaces keyframes only in the time you record, and turns off tracking and rig motion.

Recording in the Animate tab with the shot camera selected: Recording sensitivity and Record camera

Keyframe the camera

  1. Switch to 'Animate' at the top of the editor
  2. Move the playhead to a moment
  3. Place the camera, or set its lens
  4. Click the diamond on the 'Shot camera' row of the timeline, or press I
  5. Repeat at a later moment

The timeline with three keyframes on the Shot camera row

Two camera keyframes make a straight move; three or more make a smooth curve. Easing works as it does for any object; see Animation.

Multiple cameras

  1. Click 'Shot camera' in 'Layers'
  2. In the 'Selection' tab, click 'Duplicate camera'
  3. Move the copy to try another angle
  4. Pick the camera the export uses in 'Active camera'

Shot camera settings with Active camera and Duplicate camera

That's how to set up the camera in a 3D scene on Morphic. Frame the key moment first, then add the move.


If you have any trouble or have any questions, feel free to reach out. We're happy to help. Write to us at support@morphic.com.

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