Hurt

A sharp ow from a stubbed toe, a short pained gasp, a grunt when a hit lands and a weak moan at the end of a fight. Describe the hurt sound your scene needs and Morphic generates it as a clean vocal take.

  • Get the exact hurt sound, a sharp ow, a pained gasp, a grunt or a weak moan
  • Voiced for the moment your player character takes a hit from a trap
  • A clean vocal take you download and fire on every damage event in your game
A leather punching bag caught mid-swing with a burst of dust spraying off it in warm light against a black background

Hurt sounds for games, animation, and video edits

Sharp ow

A sharp, quick ow from a man, the most used hurt sound for a stubbed toe, a hit in a game or a slapstick bump in a video.

Pain gasp

A short, pained gasp from a woman caught by surprise, for a female player character taking damage, a sudden injury or a scare.

Muffled groan

A muffled groan through closed lips, someone trying to hide the pain, for a wounded hero, a stealth game or a tense drama scene.

Hit grunt

A hard grunt as a hit lands, short and physical, for fight scenes, combat games, sports tackles and action animation.

Wince inhale

A wince and a sharp inhale through the teeth, the sound of a sting or a sprain, for small injuries, cringe moments and reaction videos.

Exhausted moan

A weak, exhausted moan from a woman at the end of her strength, for a low health warning, a defeat screen or a survival story.

Generate a hurt sound from a prompt

Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.

Générer

Ways to use a hurt sound effect

React to a hit the moment it lands

A hard grunt synced to the impact frame makes every hit feel solid, in a fighting game, an action animation, a stunt video or a sports clip.

Modifier le prompt
React to a hit the moment it lands

Carry a slow limp with no music under it

A muffled groan carries a wounded character limping through a still scene with no score, in a survival game, a short film or an audio drama.

Modifier le prompt
Carry a slow limp with no music under it

Show a character is near the end

A weak, exhausted moan as the scene opens tells viewers the hero has little left, in a survival game, a war drama or an animated story.

Modifier le prompt
Show a character is near the end

Hint at an injury the camera cuts away from

A sharp ow from offscreen as the camera cuts away lets the audience imagine the stubbed toe or the fall, in a comedy, a game or a podcast skit.

Modifier le prompt
Hint at an injury the camera cuts away from

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Questions fréquentes

What is a hurt sound effect?
A hurt sound is a short vocal reaction to pain, an ow, a gasp, a grunt or a moan, used for damage in games, fight scenes and slapstick. Game designers often need a set of them so repeated hits do not sound identical.
Where can I get hurt sounds for a game or video?
Generate a set from prompts and every one comes out in the voice of your own character. All six hurt sounds here were made from the prompt printed beside them, so you can match the set to your hero.
How do I make a custom hurt sound effect?
Write a short word such as Ow or Ugh and add a pain tag in square brackets before it, like [grunting, hit hard]. Generate several deliveries with the same voice to build a full damage set for one character.
What is the difference between a hurt grunt, a pain gasp and a moan?
A grunt is short and physical, the sound of taking a blow. A gasp is a sudden sharp breath, surprise and pain at once. A moan is longer and lower, the sound of being worn down.
Can I use these hurt sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why do my hurt sounds feel repetitive in the game?
Playing one take on every hit gets noticed fast. Rotate three or four deliveries from the same voice, scale the reaction to the damage with a grunt for small hits and a moan for low health, and shift the pitch slightly each time.