Land a blast on the frame it belongs on
The close take has a hard front edge, so it hits exactly where you place it. That precision matters as much in a game explosion as it does in an action cut.
プロンプトを編集A bomb is a sequence, not a bang. Generate the countdown, the fuse, the detonation, and the debris that settles after it, each sized to your shot.


The full event at close range: a cracking front edge, a pressure wave behind it, then a rough tail. This is the take most action cuts want, because the crack is what makes the picture flinch.

The same detonation with the high crack stripped out and a long roll behind it. Distance is a change of colour rather than volume, which is why turning the close take down never sounds far away.

Three seconds of fizzing spark before the crack arrives. The wait is doing all the tension work, so it earns its place any time the audience needs to see it coming.

Bright timer tones tightening towards zero. Nothing else establishes a clock so quickly, and the acceleration means it works under a shot of any length.

A charge going off below the surface, all body and no edge. Reach for it when the blast happens behind a wall, under water, or a floor below, where the top end never reaches the audience.

What is left once the blast has gone: fragments raining down and skittering to a stop. It is the part most edits forget, and the part that makes the explosion feel like it happened somewhere real.
出発点を選び、好きなように編集して、Morphicで生成しましょう。
The close take has a hard front edge, so it hits exactly where you place it. That precision matters as much in a game explosion as it does in an action cut.
プロンプトを編集Fragments raining down carry the seconds after a blast with no score at all. It works under a comic panel transition or an animated aftermath as readily as under film.
プロンプトを編集A dull rolling blast with no high edge places the fighting somewhere over the horizon. One take sets the whole geography of a level, a scene, or a radio drama.
プロンプトを編集Accelerating timer beeps tell an audience there is a device somewhere without a single shot of one. Cheaper than an effect and clearer than a caption, on screen or in audio.
プロンプトを編集Sword clash sound effects
Sword clash sound effects: parries, scraping steel, fast flurries, draws, and shield impacts, ready for your fight scene or combat animation.
Sword sound effects
Need a sword sound effect with real weight? Morphic generates it to your spec, so the impact sits right against the picture.
Thud sound effect
Need a thud sound effect with real weight? Morphic generates it to your spec, so the impact sits right against the picture.
Whip sound effects
Morphic creates whip sound effects from a text prompt. Choose the heft and texture your cut needs instead of layering three stock hits.
今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。
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