Bomb sound effect

A bomb is a sequence, not a bang. Generate the countdown, the fuse, the detonation, and the debris that settles after it, each sized to your shot.

  • Set the size of the blast, its distance, and how long the tail runs
  • A detonation cut for your shot instead of the stock blast in every trailer
  • Clean audio with the front crack intact, ready to lay against picture
A blast throwing cracked earth and dust outward across an open sky, debris still climbing at the edges of frame

Blasts, fuses, and aftermath for action scenes

Close detonation

The full event at close range: a cracking front edge, a pressure wave behind it, then a rough tail. This is the take most action cuts want, because the crack is what makes the picture flinch.

Distant blast

The same detonation with the high crack stripped out and a long roll behind it. Distance is a change of colour rather than volume, which is why turning the close take down never sounds far away.

Fuse and bang

Three seconds of fizzing spark before the crack arrives. The wait is doing all the tension work, so it earns its place any time the audience needs to see it coming.

Countdown beeps

Bright timer tones tightening towards zero. Nothing else establishes a clock so quickly, and the acceleration means it works under a shot of any length.

Underwater thump

A charge going off below the surface, all body and no edge. Reach for it when the blast happens behind a wall, under water, or a floor below, where the top end never reaches the audience.

Debris settling

What is left once the blast has gone: fragments raining down and skittering to a stop. It is the part most edits forget, and the part that makes the explosion feel like it happened somewhere real.

Generate a blast from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a bomb sound effect

Land a blast on the frame it belongs on

The close take has a hard front edge, so it hits exactly where you place it. That precision matters as much in a game explosion as it does in an action cut.

プロンプトを編集
Land a blast on the frame it belongs on

Hold a silent shot with falling debris

Fragments raining down carry the seconds after a blast with no score at all. It works under a comic panel transition or an animated aftermath as readily as under film.

プロンプトを編集
Hold a silent shot with falling debris

Put your scene inside a war rather than beside one

A dull rolling blast with no high edge places the fighting somewhere over the horizon. One take sets the whole geography of a level, a scene, or a radio drama.

プロンプトを編集
Put your scene inside a war rather than beside one

Show a countdown you never have to build

Accelerating timer beeps tell an audience there is a device somewhere without a single shot of one. Cheaper than an effect and clearer than a caption, on screen or in audio.

プロンプトを編集
Show a countdown you never have to build

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$9/
請求額は $0

900 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/
請求額は $0

3200 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/
請求額は $0

6200 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Pro Max

$170/
請求額は $0

24000 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What is in a bomb sound effect?
Three parts: a sharp cracking front edge, a low pressure wave behind it, and a tail of debris and reflections. Most weak explosions are missing the third one, which is why they stop dead instead of feeling like they happened in a place.
How do I make a bomb sound effect from a description?
Describe the front edge, the low body, the distance, and the length of the tail. Naming a weapon gives a model very little to work with, while those four physical details decide everything a listener actually hears.
How do I make an explosion sound far away?
Ask for the high crack to be gone and the tail to roll rather than snap. Distance removes high frequencies and adds reflections, so it is a change in colour, not a change in level. Turning a close blast down just makes it a quiet close blast.
How do I make a bomb sound bigger without clipping the mix?
Add length rather than level. A longer, rougher tail and a slower decay read as more size than a louder transient, and they leave headroom for dialogue. Layering the debris take underneath adds scale for the same reason.
What sound works for a bomb behind a wall or underwater?
Ask for a muffled low thump with no high edge at all. Solid material and water both remove the top end first, so a blast heard through either is nearly all body. Adding a churning surge afterwards sells the underwater version specifically.
Can I use a generated bomb sound effect commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Generating the blast also keeps a game or a trailer off the handful of stock detonations that action audiences have heard many times already.