Breathing

The breath that tells the audience how a character feels before they move. Generate the breathing your edit needs, from calm and steady to panicked and ragged, and drop it clean under the shot.

  • Say how hard the person is working and how close the microphone sits, and the breath comes back at that exact effort level.
  • A performance made for your character, not a library breath already playing under a hundred other horror shorts.
  • Delivered isolated and dry, so you can place it under dialogue or push it through your own room reverb.
A person seen close in profile under warm low light against a dark ground, chest lifted mid-breath

Breathing sounds for video, games, and animation

Calm breathing

Even, unhurried, at rest. Good under a sleeping shot, a meditation sequence, or a character who has no idea what is about to happen.

Heavy breathing

Effortful and loud through the nose and mouth, someone who has been running, lifting, or holding down fear.

Panicked breathing

Fast and shallow with the chest doing too much of the work. Built for the seconds before a decision goes badly.

Deep breath

One long draw in and a slow release. A natural punctuation mark for someone steadying themselves before they act.

Shaky breathing

The exhale keeps breaking up. Grief, cold and barely-held composure all sound like this, and it plays beautifully close up.

Sleeping breathing

Slow, soft and slightly nasal, with a long pause on each turn. Sets a night scene or a quiet bedroom without any music.

Generate a breathing sound from a prompt

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Ways to use a breathing sound effect

The moment the mask comes off

A single sharp intake lands the shock right where you cut. Handy in a horror short, a comic-style animation, or the beat after a jump scare.

プロンプトを編集
The moment the mask comes off

When a quiet room needs a body in it

An empty frame feels staged with no one in it. Slow breathing puts a person there and lets a still shot or a paused game menu hold longer.

プロンプトを編集
When a quiet room needs a body in it

Exhaustion you can hear

Ragged, uneven breath does the work of a line of dialogue about how far the character has run, useful in film, audio drama and first-person play.

プロンプトを編集
Exhaustion you can hear

Someone is standing behind the door

Breath from off-frame is the oldest way to say you are not alone. Audiences fill in the rest, watching a scene or listening on headphones.

プロンプトを編集
Someone is standing behind the door

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よくある質問

What is a breathing sound effect?
It is a recorded human breathing pattern used on screen to show how a character feels before they move or speak. Depending on its pace it reads as calm, exhausted, fearful, or asleep, so the breathing you choose tells the audience the internal state a face alone cannot always carry.
Where can I get a breathing sound for a video?
Generate one rather than search for it. Describing the breathing you want takes less time than digging through a stock library, and you get the exact pace your edit needs instead of the closest available clip. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom breathing sound effect?
Describe how the air moves, how fast, and through the nose or mouth, then generate it. A prompt like "air pulling hard in and out through the mouth after exertion, fast heavy breaths, continuous" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
How do I stop my breathing clip coming back broken up?
Breathing is a sustained sound, so describe the mechanism and mark it continuous. Opening with how the air moves rather than the word "breathing", and adding "continuous and unbroken", is what keeps the result a steady pattern instead of a few isolated breaths with silence between them.
Can I use these breathing sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated rather than pulled from a shared library, you also avoid the clip turning up in someone else's video.
Why does my breathing sound effect not sit right in the edit?
Usually the pace is wrong rather than the sound itself. Calm breathing laid under an action shot feels detached, because the ear expects the breath to match the effort on screen. Generate the breathing at the pace the picture calls for, and it sits in the scene with far less work.