Buff

A bright chime as a stat climbs, a shimmering shield wrapping around the hero and a warm aura humming while the buff holds. Describe the buff your game needs and Morphic generates it clean.

  • Stat-up chimes, shield buffs, auras and heals, each made as you describe
  • A status cue tuned for your party buff or the moment the potion kicks in
  • Isolated buff audio to trigger on a spell, a skill icon or a level-up screen
A ring of golden light rising around armoured boots on a stone floor under warm side light against a black ground, sparks lifting

Buff sounds for games, animation, and video edits

Stat-up chime

A quick rising chime with sparkle, for a stat going up, a stance change or a blessing on the party.

Shield buff

A shimmering barrier forming with a glassy ring, for a protection spell, a ward or a tank skill.

Aura glow

A warm, humming glow that keeps running, for a buff that lasts, an enchanted weapon or a hero powered up.

Healing buff

Bright sparkles washing upward, for a heal over time, a regeneration skill or a potion taking effect.

Strength buff

A deep thump and a rising metallic ring, for an attack boost, a war cry skill or a berserker stance.

Buff wearing off

A falling fizzle and fading shimmer, for a timer running out, a dispel or a shield breaking away.

Generate a buff sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a buff sound effect

Make the boost land the moment it is cast

A stat-up chime on the frame the spell lands tells the player the boost worked, in an RPG, a mobile game or an animated fantasy show.

プロンプトを編集
Make the boost land the moment it is cast

Keep a powered-up hero sounding alive

An aura glow under a long idle shot of a buffed character keeps the effect present, in a game, a trailer or a fantasy podcast.

プロンプトを編集
Keep a powered-up hero sounding alive

Set the mood of a sacred shrine

A healing buff over the opening shot tells the viewer this place restores heroes before a fountain appears, in games, animation and audio.

プロンプトを編集
Set the mood of a sacred shrine

Hint that a spell is running out

A buff wearing off just off screen warns that protection is gone without showing the timer, in game cutscenes, animation and radio drama.

プロンプトを編集
Hint that a spell is running out

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$19/ 月
請求額は $0 年

2400 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/ 月
請求額は $0 年

3625 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/ 月
請求額は $0 年

6350 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Max

$170/ 月
請求額は $0 年

24650 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What is a buff sound effect?
A buff sound effect is the cue a game plays when a character gains a temporary boost: more strength, a shield, faster healing or a glowing aura. It tells the player at once that the effect landed, even mid-fight.
Where can I get buff sounds for a video?
Generate them on Morphic with a written prompt. Describing the buff and its feel takes less time than searching a stock library, and every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom buff sound effect?
Describe the buff, its tone and how long it lasts, then generate it. A prompt like "a magical strength boost, one deep resonant thump followed by a rising metallic ring" gives Morphic enough to work with, and you can make it brighter or heavier.
What is the difference between a buff, a power-up and a debuff sound?
A buff is a status effect cast on a character, often by an ally or a spell, so it sounds magical and short. A power-up is an item picked up in the world, usually arcade-style. A debuff weakens a target, so it falls in pitch or sounds sour.
Can I use these buff sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my buff sound not sit right in the edit?
Usually every buff uses the same sound, so players cannot tell them apart. Give each one its own shape, bright for speed, deep for strength, glassy for shields, and keep them short so they do not mask combat hits.