Earthquake sound effect

Ground moving, and everything above it answering. Describe the rumble, the strain in the timber, and the glass chattering, and get a quake sized to your shot.

  • Set how deep the rumble runs and what it shakes above ground
  • A quake matched to your scene rather than a library take everyone recognises
  • Long, clean audio you can run under dialogue and still hear the words
A wide fracture tearing through dry cracked earth, dust still lifting out of the split in low sunlight

Earthquake sounds for film, games, and animation

Deep ground rumble

Rock grinding against itself far below, swelling and falling over fifteen seconds. The card most scenes want, and the one that has to run long enough for a viewer to feel it building.

Timber groan

Structural wood twisting under load, creaking and splitting as it goes. This is where the danger actually lives, because the audience hears a building deciding whether to hold.

Cabinet rattle

Glass and crockery knocking against each other in an uneven chatter. It sits high in the frequency range, so it survives on a phone speaker where the rumble does not.

Single jolt

One hard shock with a split behind it and grit settling after. Reach for it when the quake arrives without warning and the scene needs a frame to cut on.

Ground tearing open

A fracture running through rock and soil, ripping as it travels. The sound moves across six seconds rather than staying put, which is what makes it read as a split opening up.

Aftershock roll

A smaller rumble that rises, holds briefly, and dies. It is what the scene needs after the main event, when the characters are talking and nobody is sure it has finished.

Generate a quake from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use an earthquake sound effect

Hit the frame where the ground moves

A single jolt lands the first shock exactly where the camera shakes. Games and animation use it as the trigger for a screen shake just as film uses it for a cut.

プロンプトを編集
Hit the frame where the ground moves

Run a long take with no music under it

Fifteen seconds of rumble carries a whole shot by itself. Because it lives low, dialogue and narration stay perfectly readable across the top of it in any medium.

プロンプトを編集
Run a long take with no music under it

Show how solid the place around you is

Timber groaning says old building, glass chattering says kitchen, tearing rock says open country. One choice tells the audience where they are standing.

プロンプトを編集
Show how solid the place around you is

Shake a world you never had to build

A cabinet rattling makes a whole room move without a single moving prop. Animation, radio drama and game audio all get an entire set out of that one texture.

プロンプトを編集
Shake a world you never had to build

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$9/
請求額は $0

900 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/
請求額は $0

3200 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/
請求額は $0

6200 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Pro Max

$170/
請求額は $0

24000 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

How do I make an earthquake sound effect?
Build it from two layers: a very low unbroken rumble underneath, and small hard objects reacting above it. The ground alone sits too low to hear on most speakers, so the rattle is what makes the shaking audible to your audience.
What does an earthquake actually sound like?
Mostly like everything around it. The seismic energy itself is largely below the range of human hearing, so what people report is a freight-train rumble plus timber, glass and crockery answering to the movement.
Why can I not hear my earthquake sound on a laptop?
Because small speakers cannot reproduce the lowest frequencies. Layer a cabinet rattle or a dry cracking split over the rumble to add content higher up, which is the standard fix for any effect that lives mostly in the sub range.
How long should an earthquake sound effect run?
Ten to twenty seconds for the main event, and longer if the scene stays in it. Real shaking builds and fades rather than starting at full strength, so a take with a swell in it will always sit better than a short burst repeated.
How do I keep dialogue audible over a quake?
Keep the shaking low and let the rattle do the detail work. A rumble sitting well beneath a speaking voice leaves the mid range clear, so words stay readable while the audience still feels the ground moving.
Can I use generated earthquake sound effects commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. It is worth checking on this topic, since a lot of quake audio in circulation is news footage, which carries rights nobody can grant you.