Neck hurt sound effects

The single crack, the gravelly roll, the wrench that goes too far, and the small sound someone makes after. Describe how far it goes and Morphic builds it, comic or horrible.

  • Set how far it goes, from a single dry crack to a wrench nobody walks away from
  • Foley cut for your shot, instead of the same snap recycled through every horror edit
  • Download clean audio and drop it straight into your edit
Neck hurt sound effects

Neck Foley for film, games, and animation

Single crack

A short bright snap with nothing after it. Dry and unremarkable on its own, which is exactly why it reads as a real body rather than a sound effect.

Gravelly roll

Many tiny clicks at uneven spacing as the head turns. The unevenness is the whole thing, because regular spacing reads as a machine.

Hard wrench

A deep muffled crunch of dense material giving way at once, with a short wet edge. The version that ends a scene rather than punctuating one.

Slow strain

A long creak of something dense under load, stopping before it gives. Use it to hold a moment where the audience is waiting for the crack.

Wince

A tight hissing intake of breath through the teeth. The small human sound that tells the audience this hurt, which the crack alone does not.

Relieved groan

A low satisfied sound after the crack lands. Pair it with the roll and the whole thing turns comic instead of grim.

Generate neck Foley from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a neck sound effect

Punctuate a stretch or a hit

A single crack on the frame the head turns lands the moment in one sound, whether the scene is a fight or someone getting out of a chair.

プロンプトを編集
Punctuate a stretch or a hit

Fill a pause before something happens

A slow strain holds four seconds of a still shot, so the tension builds without a music cue arriving to announce it.

プロンプトを編集
Fill a pause before something happens

Set whether this is funny or horrible

A crack followed by a relieved groan is comedy. The same crack followed by silence is not. The sound after the sound decides the tone.

プロンプトを編集
Set whether this is funny or horrible

Show an injury you never film

A wrench over a cutaway does what a prosthetic would, and lets a scene go somewhere the budget and the rating will not.

プロンプトを編集
Show an injury you never film

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$9/
請求額は $0

1100 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/
請求額は $0

3625 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/
請求額は $0

6350 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Max

$170/
請求額は $0

24650 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

How do I get a realistic neck crack rather than a snapping twig?
Describe it as a dry joint snap with no tail and nothing after it. Cracks that ring or echo read as wood or plastic; a real joint is short, dull-bright, and over immediately.
How do I make the crack sound like a roll instead of one snap?
Ask for many tiny clicks at uneven spacing rather than one event. Evenly spaced clicks read as a machine, so the unevenness is what makes it read as a body.
How do I choose between funny and horrible?
With the sound that follows. A crack and then a relieved groan is comedy; a wrench and then silence is not. The crack itself is close to neutral, and the tone is set by what you put after it.
Why does my crack come back almost silent?
Single small impacts are the class that collapses toward silence on some models. Generating these on Seed Audio rather than ElevenLabs is the fix, and every crack on this page is routed that way for that reason.
Can I get the wince without the crack?
Yes, and they are worth keeping separate. Generate the breath through the teeth on its own so you can move it a few frames later than the crack, which is how a real reaction sits.
Can I use this in a game or a monetised video?
Yes. Audio generated on a paid Morphic plan is cleared for commercial use, including games, film, and monetised video.