Water Foley

The close sounds of water an edit needs: a single drip, a glass filling, a hand plunged in, a tap running. Describe the one your shot is missing and Morphic generates it in seconds.

  • Say how much water moves and what it lands on, from one drop to a full-armed splash
  • Made for your shot alone, never a library drip already sitting under a hundred other scenes
  • Clean isolated takes, downloaded and ready to place under the picture
A single water drop falling toward a dark still basin under one warm side light, ripples spreading from the impact

Water sounds for video, games, and animation

Single drip

One drop into a shallow basin, a clean plink with a brief ring behind it. Enough to make a room feel damp and empty in a single second.

Steady drips

Drops falling one after another at a slow pace, each with its own plink and decay. Repetition is the point, this is a leak nobody has fixed.

Glass filling

A gurgling splash that climbs in pitch as the level rises. That rising note is what tells the ear the glass is nearly full.

Hand splash

A hand plunged into a basin, one heavy splash with scattering droplets and a slosh behind it. A real disturbance of the surface, not a polite one.

Running tap

An open tap hitting a metal sink in an even hissing splatter that holds steady. The continuous option, for a sink actually left running.

Wet footsteps

Feet crossing shallow water, each step a soft squelching slap. Movement rather than a single event, for a character wading through a flooded room.

Generate a water sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use water foley

Make a still frame land with one drop

One plink dropped on the cut turns a held shot into a moment the audience feels. Equally at home in a thriller, a puzzle game, or a hand-drawn short.

プロンプトを編集
Make a still frame land with one drop

When a quiet scene needs texture and not a track

Slow repeated drips give dialogue something to sit against where music would announce itself. It works under voiceover, animation, and audio drama.

プロンプトを編集
When a quiet scene needs texture and not a track

A kitchen, a bathroom, somewhere wet

An open tap places the room before any establishing shot does, grounding a film scene, a game interior, or an animated kitchen in seconds.

プロンプトを編集
A kitchen, a bathroom, somewhere wet

Somebody hits the water off camera

A heavy splash just out of frame puts a body in the water while the camera stays on whoever is watching, saving a shot you would rather not stage.

プロンプトを編集
Somebody hits the water off camera

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$9/
請求額は $0

900 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/
請求額は $0

3200 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/
請求額は $0

6200 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Pro Max

$170/
請求額は $0

24000 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What is a water foley sound effect?
It is the close, handled sound of water: a single drip into a basin, a glass filling, a hand splashing in, a tap running, or feet stepping through a puddle. Foley means the small, close-recorded sounds that make a shot feel real rather than muted, and water is one of the hardest to fake convincingly without one.
Where can I get water sounds for a video?
Generate them rather than search for them. Describing the exact drip or splash you want takes less time than digging through a stock library, and you get the specific take your scene needs instead of the closest available match. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom water sound effect?
Describe the water, the container or surface it meets, and the action, then generate it. A prompt like "a single water drop falling into a shallow basin, one clean plink with a short ring" gives Morphic enough to work with, and you can adjust the wording until the sound fits your cut.
What is the difference between a drip, a pour, and a splash?
A drip is one clean plink with a short ring, a pour is a continuous gurgle that rises in pitch as a container fills, and a splash is a single heavy disturbance of the surface with scattering droplets. Each carries a different size of event, so picking the wrong one is the most common reason a water sound reads as pasted on.
Can I use these water sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated rather than pulled from a shared library, you also avoid the clip turning up in someone else's video.
Why does my water sound effect not sit right in the edit?
Usually the scale is wrong rather than the sound itself. A tiny drip under a shot of a full sink feels off, because the ear expects a disturbance that matches the water it can see. Say how much water is moving and how hard when you generate it, and the result sits in the scene with far less mixing.