Score

A bright chime for a point, a tally ticking up and a rising combo for a streak. Describe the score moment in your game and Morphic generates it clean.

  • The exact point chime, tally or fanfare your game needs, as described
  • Scoring cues made for your levels, not a stock ding heard in a hundred other games
  • Download clean audio and drop it straight onto the frame the points land
A glowing arcade scoreboard of blocky amber digits rolling upward on a matte black panel, a spark of light bursting off the final number

Score sounds for games, animation, and video edits

Point chime

One bright bell blip with a quick sparkle, the instant a point is earned in an arcade game or a quiz app.

Score tally

A fast run of small ticks that climbs and stops on a chime, for a round total or an end-of-level count.

Combo multiplier

Three chimes each a step higher, for a streak, a chain bonus or a multiplier going up.

High score fanfare

A short rising fanfare that ends on a held sparkle, for a new personal best or a leaderboard climb.

Bonus points pickup

A bubbly two-note pickup with a soft sparkle after it, for a collectible or a surprise extra.

Points penalty

Two falling dull tones and a soft thud, for lost points, a foul or a failed attempt.

Generate a score sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a score sound effect

Ring out the moment a point is scored

A chime on the frame the number changes gives a game clip its payoff, in a trailer, a stream highlight or an animated short.

プロンプトを編集
Ring out the moment a point is scored

Count up the points while the screen waits

A tally ticking along the results screen fills the gap with no music, in a game recap, a podcast intro or a lesson video.

プロンプトを編集
Count up the points while the screen waits

Make a game level feel like an arcade

Pickup blips and combo chimes give a plain level a coin-op energy, for a mobile game, a prototype or a retro-style short.

プロンプトを編集
Make a game level feel like an arcade

Show a player losing points without a cutaway

A falling penalty tone tells the viewer the score dropped before the number appears, in a sketch, a stream or an animation.

プロンプトを編集
Show a player losing points without a cutaway

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$19/ 月
請求額は $0 年

2400 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/ 月
請求額は $0 年

3625 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/ 月
請求額は $0 年

6350 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Max

$170/ 月
請求額は $0 年

24650 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What is a score sound effect?
It is the short cue a game plays when points change: a chime for a point, a tally of ticks, a rising combo or a falling penalty tone. Searchers usually mean that family of arcade-style cues heard together.
Where can I get score sounds for a game or video?
Describe the chime or the tally you want and generate it, rather than combing through a stock pack. Every sound on this page was made from the prompt shown beside it, so you can start from one and adjust the wording.
How do I make a custom score sound?
Name the event, a single point, a streak or a penalty, then the tone you hear and whether it climbs or drops. A prompt like "three rising electronic chimes, each a step higher" is enough for Morphic to generate a combo cue.
What is the difference between a point chime and a combo sound?
A point chime is one bell blip that says "got it". A combo is several chimes in a rising run, so the player hears the streak building even with the screen off.
Can I use these score sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each cue is generated for you, it will not be the same ding as every other game.
Why does my score sound feel too quiet or too long?
Pick a chime with a short tail so it does not smear into the next point, and place its start on the frame the number changes. If a tally runs past the visual, shorten the description to fewer ticks.