Smash

A bottle bursting on concrete, a crate splintering and a window pane coming apart in tinkling pieces, each with its own break. Describe what is smashed and Morphic generates it clean.

  • Describe the exact smash your scene needs, from a bottle to a window pane
  • Cut for your scene alone, not a stock clip already in a hundred other videos
  • Download clean audio and drop it straight into your edit
A glass bottle shattering mid-air against a black background, a bright burst of shards frozen in the light with a fine spray of splinters

Smash sounds for games, animation, and video edits

Bottle on concrete

One sharp burst of glass and shards skittering, for a thrown bottle, a bar fight or a dropped drink.

Wooden crate

A loud splintering crack with planks clattering, for a crate kicked apart or a prop crushed by a heavy blow.

Plates on tile

A loud crash then a spray of clinking pieces, for a tray dropped in a kitchen or a dinner gone wrong.

Window pane

A sudden shattering crash then glass tinkling down, for a break-in, a stray ball or a stunt through a window.

Monitor on the floor

A heavy cracking crunch of plastic and glass, for rage-quit gaming, a tech toss or a lab accident.

Watermelon burst

One heavy wet burst with a thick splat, for a cartoon gag, a stunt test or a messy kitchen drop.

Generate a smash sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a smash sound effect

Land a break-in on the cut

A pane going through on the exact frame of the brick makes the entrance hit, in a thriller, an action sequence or a game cutscene.

プロンプトを編集
Land a break-in on the cut

Fill a quiet kitchen with one crash

Plates hitting tile break a long silence without music, in a family drama, a sitcom or a cooking game gone wrong.

プロンプトを編集
Fill a quiet kitchen with one crash

Show a character losing their temper

A monitor crunching on the floor tells the viewer how angry someone is faster than a line of dialogue, in a workplace comedy or a rage-quit clip.

プロンプトを編集
Show a character losing their temper

Hint at a fight happening in another room

A crate splintering off screen tells the audience a struggle is under way without a cut, in a stealth game, a horror short or an audio drama.

プロンプトを編集
Hint at a fight happening in another room

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$19/ 月
請求額は $0 年

2400 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/ 月
請求額は $0 年

3625 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/ 月
請求額は $0 年

6350 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Max

$170/ 月
請求額は $0 年

24650 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What is a smash sound effect?
It is the sound of an object breaking apart on impact, with a loud burst followed by pieces landing. The material decides the sound, so glass tinkles, wood splinters and ceramic clinks.
Where can I get smash sounds for a video?
Describe what is breaking and what it hits and generate it. That avoids scrolling a pack of near-identical crashes, and each sound here came from the prompt beside it.
How do I make a custom smash sound?
Say the object, the surface or force, and what the pieces do afterwards. A prompt like "a wooden crate smashed by a heavy blow, splintering crack, planks clattering" gives Morphic the full event.
How is a smash different from a crash or a break?
A smash is a sudden violent burst of destruction, a crash is usually a heavy collision with more weight, and a break can be quiet and single. Naming the material and the aftermath separates them.
Can I use these smash sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each break is generated, it will not match a stock clip other editors reuse.
Why does my smash sound muddy?
A single vague word like "destruction" gives a blurry mix of impacts. Pick one material, describe the first burst and then the falling pieces, and keep the isolation line.