OmniHuman 2.0 guide

OmniHuman 2.0 guide

OmniHuman 2.0 turns one photo and one audio track into a performed video. Learn how to pick the photo, prepare speech, song or dialogue, run a five-minute single take, write a direction line, and keep the background from moving, with examples you can play.

What makes OmniHuman 2.0 different

OmniHuman 2.0 starts from a single photo and builds the whole performance from your audio. It listens for how each line is said, not only which sounds are in it, so the face carries the mood of the track. Turn on sound to hear it.

One photo and a breathless voice line: the performance follows the excitement and the laugh

Three changes set 2.0 apart, according to BytePlus's launch post.

OmniHuman 2.0What it means for your video
Reads the audioTone, emotion and every word drive the face, so a whisper, a shout and a laugh each look different
Any trackSpeech, a sung track or a conversation, with no separate mode for each
Five minutes in one takeUp from 60 seconds. A lesson or a full song runs as one shot, with no joins to hide

How OmniHuman 2.0 works

You give it two things, and a third is optional. Most videos need only the first two.

InputWhat it does
A photoThe performer. One clear face, looking toward the camera, with the framing you want in the final video
An audio trackThe performance. Its length sets the length of the video, up to 5 minutes
A direction lineOptional. A short note on mood or movement, such as calm and warm or small hand gestures

Choose the right photo for OmniHuman 2.0

The photo decides more of the result than anything else. The model keeps what it sees, so a sharp, well-lit face gives you a sharp, well-lit performance.

DoWhy
One face, facing the cameraExtra faces in the frame can start moving and talking on their own
A plain or soft-focus backgroundA busy room gives the model more to move. See the background test below
Mouth closed, relaxed expressionThe model opens the mouth for the words. A wide grin in the photo fights the speech
Frame it as you want the videoA head-and-shoulders photo makes a head-and-shoulders video. Leave room for hands if you want gestures
Match the aspect to where it will playUse a vertical photo for reels and shorts, a wide one for lessons and YouTube
No text, logos or busy patternsSmall print and fine patterns can shimmer as the person moves

Clay characters and illustrations work too. Keep the face clearly drawn, with the eyes and mouth easy to read.

A photo: one face, soft-focus background

A clay character as the performer

Prepare the audio for OmniHuman 2.0

The audio is the performance, so how the line is delivered is what you get on screen. Generate or record the voice first, and listen to it before you run the video.

TrackHow to prepare it
SpeechOne clear voice, no music underneath. Write the pauses and the laughs into the delivery, and the face will follow them
SongKeep the vocal loud and up front. A thin vocal under a busy mix gives the mouth less to follow
DialogueBytePlus lists dialogue as an input. Test a short exchange first and check that each line lands on the right face
Long takesTrim long silences at the start and end. Every second of audio becomes a second of video

A sung track: held notes and breaths show on the face

A calm lesson: steady, warm delivery

The same model reads very different deliveries. A whisper, a shout and a laugh each come out as a different performance.

A whisper

A shout

A laugh

Run a long take with OmniHuman 2.0

A single shot can run up to 5 minutes. Before 2.0, anything over 60 seconds had to be generated in pieces and joined, and the face, light or background could jump at each join. A long take avoids that, as long as the photo and the audio hold up for the full length.

A 75-second lesson in one take from one photo

  1. Write the full script and generate the voice in one pass, so the tone stays the same from start to finish.
  2. Listen through once and fix any mispronounced word before you generate the video. A fix later means running the whole take again.
  3. Pick a photo with a calm, neutral expression. It has to work for every moment of the track, not just the opening line.
  4. Run a 20-second test from the middle of the script first, then the full take.

Write a direction line for OmniHuman 2.0

The audio carries most of the performance. A short direction line helps when you want a particular kind of movement. Describe the delivery, not the words.

You wantWrite
A calm presentercalm and warm, small natural head movement, background stays still
A lively creatorupbeat and friendly, expressive face, small hand gestures
A storytellerslow gentle movement, nostalgic smile, pauses between lines
A singereyes closing on the long notes, gentle sway, emotional
A cartoon characterbouncy head movement, playful expressions, keep the drawn style

Why OmniHuman backgrounds flicker, and how to avoid it

Some early viewers of BytePlus's launch demo noticed the background shifting while the person spoke. Audio-driven models generate every pixel of every frame, not just the face, so anything in the photo can drift: people behind the speaker, shelves, signs, patterns. The more there is to draw, the more there is to move.

We tested this on Morphic with the same face, the same voice line and two backgrounds. In the busy café version, the people behind her turn their heads and move on their own, and the background changes about 2.3 times more from frame to frame than in the plain-wall version.

Busy background: the people behind her start to move

Plain wall: same face and voice, the background holds

Five steps keep the background still:

  1. Use a plain or soft-focus background. If you only have a busy photo, edit the background into a plain wall first, keeping the person the same. That is how the plain version above was made.
  2. Keep one face in the frame. Crop out or remove anyone else, even blurred, even at the edge.
  3. Avoid fine detail behind the person: text, tiles, shelves of small objects, string lights.
  4. Add "background stays still" to the direction line.
  5. If one stretch of a long take still drifts, run that stretch again on its own and cut it in, at a pause in the speech where a cut is least noticeable.

Our test used Veed Fabric on Morphic, because OmniHuman 2.0 is not on Morphic yet. The cause is the same for any model that draws the whole frame from one photo, so the same fixes apply.

OmniHuman 2.0 tips

TipWhy
Fix the audio before the videoThe video copies the delivery. A flat read gives a flat face
Test 20 seconds before 5 minutesA short test shows framing, background and expression problems for a fraction of the cost
Use a neutral starting expressionThe face has to move to every emotion in the track from that one starting point
Keep music off speech tracksMusic under the voice can blur which sounds are words
One face per photoEvery face in the frame is something the model may animate
Match the photo's aspect to the platformCropping a finished video later can cut off hands and gestures

OmniHuman 2.0 and Veed Fabric

Both turn one photo and one audio track into a talking video. Veed Fabric is live on Morphic today, and every example in this guide was made with it. OmniHuman 2.0 is coming soon.

OmniHuman 2.0Veed Fabric
On MorphicComing soonLive
InputsOne photo and one audio trackOne photo and one audio track
Longest single take5 minutes5 minutes
AudioSpeech, music or dialogueSpeech in any language
StylesNot yet detailed for 2.0Photos, illustrations, 3D, clay and anime
ResolutionNot yet published for 2.0480p or 720p

Make a talking video on Morphic today

  1. Open Copilot and attach a photo with one clear face and a plain background.
  2. Attach your voice or song track, or ask Copilot to generate the voice from your script first.
  3. Ask for a talking video with Veed Fabric, add a short direction line, and download the result or open it in the editor.

FAQs

How do I use OmniHuman 2.0?

Give it one photo of the performer and one audio track. The photo sets who appears and how the shot is framed, and the audio sets what they say or sing and how they deliver it. Add a short direction line for mood or movement if you need one.

Why does the background move in my talking video?

Audio-driven models draw every pixel of the frame, so details in a busy background can drift and other faces can start moving. Use a plain or soft-focus background, keep one face in the frame, and add "background stays still" to the direction line.

How long can an OmniHuman 2.0 video be?

Up to 5 minutes in one continuous shot, according to BytePlus, up from 60 seconds in the version before. The length of your audio sets the length of the video.

Can OmniHuman 2.0 make a photo sing?

Yes. It takes music as well as speech. Keep the vocal clear and up front in the mix so the mouth has the words to follow.

Does OmniHuman 2.0 work with cartoons and illustrations?

Earlier OmniHuman versions animated cartoons and stylized characters as well as photos, and BytePlus has not detailed styles for 2.0 yet. Give it a clearly drawn face with readable eyes and mouth, and test a short clip first.

Do I need a prompt for OmniHuman 2.0?

No. The photo and the audio carry most of the result. A short direction line helps when you want a specific kind of movement, such as calm, energetic or still.