Vidu prompt library

Vidu prompt library on Morphic

Tested Vidu prompts you can copy and run on Morphic. Each one explains what the parts do, so you can adapt rather than guess.

Speed lines on a dash

A locked side-on shot tracks with the runner. A courier in a long coat breaks into a full sprint and the painted background drops away into radial speed lines converging behind them, their coat streaming flat back. Flat cel colour, one hot orange sky band, no gradients. Hand-drawn anime, bold outlines, limited palette. Hard acceleration held for the whole clip. About 5 seconds. <wind rush, fast footfalls>. No music.

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Sakuga exchange

The camera cuts and swings with the choreography rather than holding one angle. Two duellists trade a fast sequence of blows across a rain-slicked bridge, blades meeting three times with sparks, the second combatant driven back a step at the last. Storm light, blue-grey rain, one red sash for contrast. Hand-drawn anime, dynamic angles, heavy motion smears. Relentless pace, no pause between exchanges. About 6 seconds. <blade clashes, rain, a grunt>. No music.

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Multiplane forest push

A slow push moves forward into a painted forest. Near trunks slide past and off the edges of frame quickly, mid trees drift by, and the far treeline creeps, light shafts widening as the camera advances. Cel-painted greens with hard light shafts, dust motes as flat white dots. Hand-drawn anime background art, layered depth. One steady forward push. About 6 seconds. <birdsong, leaves>. No music.

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Thruster burn

A locked wide shot holds on the machine against open sky. A mecha's back thrusters ignite into hard-edged blue cones, a flat white shockwave ring expands outward from them, and it launches up and out of the top of frame leaving a drawn contrail. Cel-painted clouds, saturated blue and white, no soft gradients. Anime mechanical action, bold outlines. Ignition, ring, a fast exit. About 5 seconds. <a building roar, a sonic crack>. No music.

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Chibi hop cycle

A locked side-on shot holds with the character centred. A squat chibi character hops on the spot, squashing wide on each landing and stretching tall at the top of each bounce, arms flapping a beat behind the body. Flat pastel cel colour on a plain mint ground, thick outlines. Chibi anime style, bouncy timing. A clean repeating bounce, same height each time. A clean 4 second loop. <a light boing, a small giggle>. (a bright ukulele loop).

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Blossom drift

A locked wide shot holds on a path under blossom. Petals fall in two distinct layers, large ones tumbling fast near the lens and small ones drifting slowly far behind, a light breeze carrying both to the right. Cel-painted pinks against a pale sky, flat shading, soft bloom. Hand-drawn anime background art. Two speeds, one shared drift direction. A clean 6 second loop. <a soft breeze, distant birds>. (a quiet piano figure).

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Rooftop coat flare

A locked full-body shot holds against the skyline. A figure on a rooftop turns to face the lens and their long coat flares wide, holding the flared shape for several frames before falling closed. Cel-painted evening sky, hard rim light down one side, deep teal and amber. Hand-drawn anime, bold outlines, held key pose. Turn, a held flare, a fall. About 5 seconds. <wind, fabric snap>. No music.

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Impact frame flash

A locked low shot holds on a stone courtyard. A staff strikes the ground and on contact the frame inverts to stark white line-art for one or two frames before snapping back as dust and cracked flagstones burst outward. Flat cel shading, deep indigo shadow, one white flash. Hand-drawn anime, heavy linework, held smear. Slow wind-up, instant impact, a settling dust cloud. About 5 seconds. <a deep impact thud, falling grit>. No music.

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Wind pass through hair and scarf

A locked medium shot holds at chest height. A figure at a railing is hit by a gust and their hair lifts in defined clumps while a long scarf snakes out sideways and settles a beat later. Late gold cel-painted sky, flat shading with a hard highlight, soft bloom. Hand-drawn anime, clean linework. Gust, lift, a delayed fall. About 5 seconds. <a wind gust, distant city hum>. No music.

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Mecha standing up

A low angle holds as the machine rises. A kneeling mecha plants one hand, pushes up through the hips and reaches full height with the head clearing the top of frame, servos settling and the whole chassis rocking once before it steadies. Hangar work lights from below, deep shadow above, industrial grey with one yellow stripe. Anime mechanical design, hard cel shading, drawn panel detail. Heavy, staged, with a real settle. About 6 seconds. <servo whine, a heavy metallic thud>. No music.

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Rain on the window

A locked close shot holds on a train window. A few large drops track down the glass in irregular paths, merging and speeding up, while a faint reflection of a seated figure holds steady behind them and the landscape beyond streaks past. Cel-painted greys and one warm interior light, flat shading. Hand-drawn anime, clean line, soft bloom. Drops accelerate, background streaks evenly. About 6 seconds. <rain on glass, rail rhythm>. No music.

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Slash trail

A locked medium shot holds on the combatant. A single sweeping slash cuts across frame and a curved white trail hangs in the air along the whole arc for a beat after the blade has passed, then fades from the tail end forward. A dark bamboo grove, flat cel greens, one white arc. Hand-drawn anime, minimal shading. One fast arc, a lingering trail. About 4 seconds. <a sharp cut, leaves falling>. No music.

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Magic circle forming

A locked overhead shot holds on the floor. A glowing circle draws itself outward from the centre, an outer ring resolving first, then inner rings, then script filling the band between them, the whole figure rotating slowly once complete. A dark stone floor, the sigil the only light, cyan on near-black. Anime effects animation, hard-edged glow. Sequential assembly, then a steady rotation. A clean 6 second loop. <a low hum, a bright chime>. No music.

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Smear on a fast arm

A locked close shot holds on the upper body. A figure swings one arm fast across frame and at peak speed the limb stretches into a smeared multi-armed shape spanning the whole arc before resolving into a clean pose. Flat cel colour on a plain teal ground, minimal shading. Hand-drawn anime, exaggerated in-betweens. Fast swing, long smear, a crisp settle. About 3 seconds. <a sharp whoosh>. No music.

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Multiplane city pan

A slow lateral pan crosses a painted city at dusk. Foreground powerlines rush past, the mid-ground rooftops slide steadily, and the distant tower blocks barely move at all, each layer travelling at its own speed. Cel-painted dusk, magenta into deep blue, warm window squares. Hand-drawn anime background art, no camera shake. One even continuous pan. About 6 seconds. <distant traffic, a level crossing bell>. No music.

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Transformation sequence

A locked full-body shot holds centre frame. A figure raises one arm, a spiral of light and ribbons wraps them completely, and as it unwinds they stand in a different outfit with a cape settling behind. A black void background with radiating light, saturated violet and gold. Hand-drawn anime, heavy bloom, held final pose. Fast wrap, a bright peak, a slow settle. About 6 seconds. <a rising chime, cloth snap>. (a short orchestral sting).

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Comedy reaction beat

A locked medium shot holds on the character. A poised figure hears something off frame, freezes, then deflates into squat chibi proportions with a single large sweat drop appearing beside their head and vertical shock lines behind them. Flat cel colour, a plain cream ground that goes to hatched lines on the beat. Comedy anime, exaggerated proportions. Poise, a snap change, a held gag. About 4 seconds. <a comedic pop, a small whimper>. No music.

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Train passing

A locked wide shot holds on a level crossing. An express train enters hard from the left and crosses in a blur of drawn window bands, the barrier arms shuddering and the grass along the track flattening in its wake before slowly standing back up. Cel-painted late afternoon, long shadows, muted green and rust. Hand-drawn anime, motion streak panels. A violent pass, a slow recovery. About 6 seconds. <a doppler horn, rail clatter>. No music.

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Unsheathe glint

A locked close shot holds on the hands and the hilt. A blade draws slowly out of its sheath and a hard white highlight travels the length of the edge as it clears, ending in a small star flash at the tip. A dark interior with one warm lamp, flat cel shading, near-black and steel. Hand-drawn anime, high contrast. A slow draw, one travelling glint. About 4 seconds. <a metallic ring>. No music.

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Summon burst

A locked low shot holds on the ground. Light gathers into a bright point, bursts outward in a ring of drawn smoke, and a long-tailed fox creature resolves standing where the light was, its tails settling one after another. Night forest, cel-painted blues, hot white burst going to warm amber. Anime effects animation, bold outlines. A gather, a burst, a settle. About 6 seconds. <a rising tone, a soft thud>. No music.

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FAQs

How do I use these Vidu prompts?
Pick any prompt, copy it, and paste it into Morphic with Vidu selected. Generate it as written first, then swap the subject or the setting while keeping the camera move and the pacing.
What is Vidu best at?
Holding a subject steady across a shot. Vidu Q3 is built around reference-driven consistency, so it suits work where the same character, product, or set has to survive from clip to clip.
How do I keep a character consistent across clips?
Attach the same reference to each generation and describe the character the same way every time. Changing the wording between shots is what usually breaks continuity, not the model.
Does prompt order matter for Vidu?
It helps. Lead with the shot and the camera move, then the subject and the action, then the light. Adherence is one of the model's strengths, so a clearly ordered brief gets read closely.
Can I use the videos commercially?
The prompts here describe original scenes and fictional subjects, so what you generate is yours to use. Avoid prompting for real logos, trademarks, or a living person's likeness, and keep your final use in line with Morphic's terms.