Distant thunder

Thunder rolling low from miles away, a muffled crack on the horizon and far rumbles growing as a storm moves in. Describe the distant thunder you need and Morphic generates it clean.

  • Far rolls, muffled cracks, echoes off hills or a storm creeping closer, as asked
  • Rolling in behind the wheat field as your farmer squints at the sky
  • Isolated thunder you can sit low under dialogue for the whole scene
A towering storm cloud lit from inside by lightning with rain veils beneath it in warm side light against a black ground

Distant thunder sounds for games, animation, and video edits

Far rolling thunder

A long, low roll with no crack at all, the classic far-off thunder under an evening porch, a farm or a calm before the storm.

Muffled crack

A dulled crack and a slow roll, for lightning seen on the horizon, a storm across the valley or the first sign of rain.

Storm moving in

Three far rolls, each a little louder, for a storm slowly moving in, rising tension at a picnic or a ship watching the sky.

Endless grumble

An endless low grumble on the horizon, the bed for a muggy afternoon, a long drive under dark clouds or a tense wait.

Echo off the hills

One boom answered by fading echoes off the hills, for mountain valleys, lakes and wide open country before a storm.

Thunder behind rain

Rain pattering close with thunder rolling far off, for a cosy storm night, a tent in the woods or a sleep and study bed.

Generate a distant thunder sound from a prompt

Pick a starting point, edit anything you like, then generate it in Morphic.

Generate

Ways to use a distant thunder sound effect

Let a far crack answer the bad news

A muffled thunder crack on the frame a character hears the news adds weight with no music sting, in a drama, a narrative game or an animated short.

Edit prompt
Let a far crack answer the bad news

Keep a still porch scene alive without music

Far thunder grumbling under a long, still shot keeps the air heavy and alive, in a period film, a slow travel video or a podcast scene.

Edit prompt
Keep a still porch scene alive without music

Show a storm slowly moving in

Three far rolls of thunder, each louder than the last, set a mood of rising unease before a cloud appears, in film, animation and games.

Edit prompt
Show a storm slowly moving in

Put a storm over the hills out of shot

Thunder echoing off hills off screen tells the audience bad weather is out there while the scene stays in the valley, in drama, games and radio.

Edit prompt
Put a storm over the hills out of shot

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FAQs

What is a distant thunder sound effect?
A distant thunder sound effect is thunder heard from miles away, where the air has stripped off the sharp crack and left a low, rolling rumble. It suggests a storm on the horizon, which makes it useful for tension and calm alike.
Where can I get distant thunder sounds for a video?
Describe the roll and Morphic makes it. That is quicker than searching libraries for far thunder with no rain or wind on it, and every sound on this page was made from the prompt printed beside it, so you can start from one.
How do I make a custom distant thunder sound effect?
Set the distance, the shape of the roll and anything else in it, then generate. A prompt like "thunder rolling from miles away, a long deep rumble with no sharp crack" gives Morphic enough to work with, and you can bring it closer or add rain.
What is the difference between distant thunder, close thunder and a rumble?
Close thunder starts with a sharp, bright crack overhead followed by a heavy boom. Distant thunder has lost that crack and arrives as a low, slow roll. A rumble is any low continuous sound, from thunder to traffic or an earthquake.
Can I use these distant thunder sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my distant thunder sound not sit right in the edit?
Usually the thunder is too loud or too bright to read as far away. Pick a take with no crack, keep it low under the scene, and roll off some high end if it still feels close. Leave gaps between rolls so the scene can breathe.