Poof sound effects

The soft puff of something gone, the smoke-cloud version, the reverse for an arrival, the tiny one for a small object, and the sad deflating variant.

  • Ask for air rather than impact, which is what makes something vanish instead of explode
  • A disappearance sized to your character instead of one stock puff used for everything
  • Download clean audio and drop it straight into your edit
Poof sound effects

Disappearances for animation, games, and video

Soft puff

Displaced air with a soft attack and a short airy tail. No impact in it at all, which is what separates vanishing from breaking.

Smoke cloud

A puff and then fine particles settling. The settle is what puts a visible cloud in the frame afterwards.

Reverse appear

Growing backwards into a soft round stop. The same event running the other way, for something arriving rather than leaving.

Tiny poof

Small, high, and almost tailless. Scale lives in pitch here, so a higher puff reads as a smaller thing gone.

Sad deflate

Air escaping slowly and falling in pitch. For something that does not vanish so much as give up.

Heavy poof

A low round displacement with more body behind it. For something large going, where the tiny version would read as a joke.

Generate a disappearance from a prompt

Pick a starting point, edit anything you like, then generate it in Morphic.

Generate

Ways to use a poof sound effect

Punctuate a disappearance

The puff lands on the first frame the thing is gone, never the last frame it is there. One frame early and the trick is visible.

Edit prompt
Punctuate a disappearance

Fill the beat after without music

A settling hiss of particles covers the second after somebody vanishes, so the shot holds without a cue arriving.

Edit prompt
Fill the beat after without music

Tell the audience how big it was

A small high puff reads as a coin. A low full one reads as a person. Pitch carries the size, not volume.

Edit prompt
Tell the audience how big it was

Show an exit you never animated

A puff over a cut lets a character leave without the frames it would take to animate them going, which is the whole reason the cue exists.

Edit prompt
Show an exit you never animated

Simple pricing

Get started for free today, with the option to upgrade or cancel anytime.

Basic

$9/ month
billed as $0 per year

1100 monthly credits

1 user only

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$24/ month
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3625 monthly credits

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Pro

$45/ month
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6350 shared monthly credits

1 user

+ up to 4 more at extra cost

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Max

$170/ month
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24650 shared monthly credits

1 user

+ up to 9 more at extra cost

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Enterprise

For higher limits

Custom

pricing and billing terms

High-volume credits
Custom seat limits
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Pricing Gradient

Free

For playing around

$0

forever free

Up to 20 credits
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Limited models
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FAQs

What makes something sound like it vanished rather than broke?
Air instead of impact. A soft round puff of displaced air with no hard attack reads as a disappearance, where anything with a sharp front reads as the object being destroyed.
Where exactly should the puff land?
On the first frame the thing is gone, never the last frame it is present. A single frame early and the audience sees the sound arrive before the picture, which exposes the trick.
How do I get an appearance instead?
Reverse it. Ask for an airy sound growing backwards from nothing into a soft round stop, with no attack at the front. Same event, opposite direction.
How do I change the size of the thing that vanished?
With pitch. A small high puff reads as a coin or a note, a low full one reads as a person. Turning the same puff up just makes a small object loud.
How is this different from the magic page?
Magic covers spells, sparkles and transformations. A poof is one specific event, something ceasing to be where it was, and it is just as often used for comedy as for magic.
Can I use these in a commercial project?
Yes. Audio generated on a paid Morphic plan is cleared for commercial use, including animation, games, and advertising.