Shockwave

An energy blast tearing outward, the double crack of a sonic boom, a ground slam splitting stone and the pressure wave rolling after. Describe the shockwave and Morphic generates it clean.

  • Name the source, an energy blast, a sonic boom, a ground slam
  • A blast built for your hero landing and the dust it throws up
  • Comes back as clean, isolated audio you download and lock to the frame the wave leaves the impact
A ring of dust and shattered stone blasting outward from an impact point under warm light against a cool dark ground

Shockwave sounds for games, animation, and video edits

Energy shockwave

One concussive boom with air tearing outward behind it, for a power release, a spell or a force field breaking.

Sonic boom

Two sharp cracks close together and a rolling rumble, the sound of something passing faster than sound overhead.

Ground slam

A crushing low hit with stone cracking and debris skittering outward, for a hero landing or a giant fist meeting rock.

Charge and release

A rising whine that builds and then breaks into a boom, the wind-up and payoff for a special move or a weapon firing.

Pressure wave rumble

A deep sub-bass rumble with wind pushing through it, the long bed under the stunned seconds after a big blast.

Debris rattle

Window panes shaking and grit pattering down right after the wave, the aftermath that proves the blast was real.

Generate a shockwave sound from a prompt

Pick a starting point, edit anything you like, then generate it in Morphic.

Generate

Ways to use a shockwave sound effect

Make a superpower hit feel enormous

One energy blast on the frame the power leaves the hands turns a gesture into an event, in a superhero short, an anime fight or a game.

Edit prompt
Make a superpower hit feel enormous

Hold the stunned moment after the blast

A low pressure rumble carries the seconds where everyone is frozen and nothing moves, with no score under it, in film, games and animation.

Edit prompt
Hold the stunned moment after the blast

Set the tone of a world at war in the sky

A sonic boom over the opening shot tells the audience this world is dangerous before a single line is spoken, in a trailer, a game or a podcast.

Edit prompt
Set the tone of a world at war in the sky

Show a blast that happened far away

Windows rattling and dust falling indoors tell the viewer something huge just went off across town, without showing it, in film or audio drama.

Edit prompt
Show a blast that happened far away

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$19/ month
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FAQs

What is a shockwave sound effect?
It is the sound of a pressure front pushing out from a blast or impact, a deep concussive boom followed by rushing air, rumble and debris. It is used for energy blasts, sonic booms, ground slams and the aftermath of an explosion.
Where can I get shockwave sounds for a video?
Generate them from a prompt. Describing the shockwave you need takes less time than digging through a stock library, and your scene gets the exact take it needs because it is generated for you. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom shockwave sound effect?
Describe the source, the hit and the tail, then generate it. A prompt like "a power charge building to a rising whine, then released as a shockwave with a sharp boom and a rushing tail" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a shockwave, an explosion and a whoosh?
An explosion is the blast itself, the fireball, the crack and the debris. A shockwave is the pressure front that travels out from it, a deep boom and a rush of air that hits after the flash. A whoosh is air moving past with no impact at all.
Can I use these shockwave sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my shockwave sound not sit right in the edit?
Usually the boom lands on the flash and the wave has nothing left to do. Put the hit on the frame the visible ring or dust front leaves the impact, and let the tail run under the shots that follow so the rumble carries the aftermath.