Atmosphere

A low drone that fills the room, the whine of bowed metal, a deep rumble under the floor and a swell that climbs and cuts out. Describe the atmosphere your scene needs and Morphic generates it clean.

  • Name the bed you hear in your head, a low drone, a metal whine, a slow swell
  • A drone made for the derelict station corridor in your horror opening
  • Clean, isolated atmosphere beds you download and lay under your edit
A large bowed steel plate shimmering with fine vibration under one warm side light against a cold dark ground, dust lifting off its edge

Atmosphere sounds for games, animation, and video edits

Dark drone

A low tone that shifts slowly under the picture, the go-to bed for a dark opening or a held shot.

Bowed metal

A thin metal whine that wavers and holds, for unease that builds without anything happening on screen.

Sub rumble

Deep low end rolling in and out, felt in the chest, to give a big space or a slow reveal real weight.

Electrical hum

A steady hum with a crackle on top, the bed for a lab, a spaceship corridor or anything that feels powered.

Glass rim tone

A pure ringing tone from a wet glass rim, soft and strange, for a dream, a memory or a quiet turn.

Rising swell

A low tone that climbs in pitch and weight over several seconds, then stops dead, to lead into a cut, a title card or a jump.

Generate an atmosphere sound from a prompt

选择一个起点,随意修改,然后在 Morphic 中生成。

生成

Ways to use an atmosphere sound effect

Build up to the reveal and stop dead

A swell that climbs and cuts off on the frame makes a reveal hit, in a trailer, a horror game or an animated short.

编辑提示词
Build up to the reveal and stop dead

Hold a long quiet shot without a score

A dark drone keeps a slow shot from going dead, in a short film, a game menu or the open of a podcast episode.

编辑提示词
Hold a long quiet shot without a score

Tell people this place feels wrong

Bowed metal under an empty corridor says something is off before anyone moves, in film, games or audio drama.

编辑提示词
Tell people this place feels wrong

Something huge just below

A sub rumble suggests a machine, a creature or a storm you never show, in a video, a game level or an animation.

编辑提示词
Something huge just below

简单定价

今天就免费开始,随时可以升级或取消。

Basic

$19/ 月
账单金额为 $0 每年

2400 每月 信用

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所有模型

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3625 每月 信用

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$45/ 月
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6350 共享 每月 信用

1 用户

+ 最多 4 人额外付费可增加

所有模型

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Max

$170/ 月
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24650 共享 每月 信用

1 用户

+ 最多 9 人额外付费可增加

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更高的限制

自定义

定价和账单条款

大容量信用
自定义席位限制
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Pricing Gradient

Free

供随意体验

$0

永久免费

最多 20 积分
仅1个用户
部分模型
工作流

常见问题

What is an atmosphere sound effect?
It is a bed of sound, a drone, a hum, a rumble or a tone, that sets the mood of a scene without being tied to a real place. Editors lay it under picture to make a moment feel dark, strange, powered or huge before anything happens on screen.
Where can I get atmosphere sounds for a video?
Generate them from a prompt. Describing the drone or tone you want takes less time than digging through a stock library, and you get the exact pitch and movement your scene needs. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom atmosphere sound effect?
Describe the source and how it moves, then generate it. A prompt like "a deep synthesized drone, a low sub tone with slow shifting harmonics" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between atmosphere, ambience and background noise?
Atmosphere is a mood bed, a drone or tone that makes a scene feel a certain way. Ambience is the sound of a real place, a cafe, a forest, a city street. Background noise is the everyday machinery in a space, a fan, a clock, a buzzing light.
Can I use these atmosphere sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my atmosphere sound not sit right in the edit?
Usually it is too loud or too busy. An atmosphere bed works best felt and barely noticed, so a drone with lots of movement pulls attention from dialogue and picture. Generate a steadier, lower take and bring it in under everything else, and it sits in the scene with far less work.