Pick

A bright blip as an item is picked, a coin ting, a menu selection and a glassy gem sparkle. Describe the choice your game or app makes and Morphic generates the pick sound clean.

  • Describe the exact pick sound your game needs, from a blip to a gem sparkle
  • A cue made for your build, not a stock blip already in a hundred other games
  • Download clean audio and drop it straight into your project
A single glowing amber orb hovering above an open palm among faint grid lines, thin rings of light rippling out against a pure black ground

Pick sounds for games, animation, and video edits

Item pick blip

Two quick rising electronic notes with a short ring, the standard sound of grabbing a pickup in a game.

Coin collected

A bright metallic ting followed by a higher ting, the reward chime for taking a coin.

Menu selection

A soft electronic tick and a confirming blip with a small rising slide, choosing an option on a menu.

Item equipped

A crisp click, a short leathery thump and a bright chime, placing a chosen item into a slot.

Gem sparkle

Three rising glassy bell notes, quick and bright, the sound of taking a rare gem.

Pick denied

A flat low double-buzz with a dull edge, the cue for a choice that is not allowed.

Generate a pick sound from a prompt

选择一个起点,随意修改,然后在 Morphic 中生成。

生成

Ways to use a pick sound effect

Reward a player for grabbing an item

A pick blip on the frame an item vanishes into the inventory gives a small win, in a platformer, a mobile game or an animated short.

编辑提示词
Reward a player for grabbing an item

Fill a menu screen without music

Soft selection ticks as options are browsed give an interface life when no music plays, for a game menu, an app demo or a tutorial.

编辑提示词
Fill a menu screen without music

Set the tone of a retro arcade

A square-wave pick blip tells the viewer the game is a classic before the screen is shown, in a trailer, a parody or a pixel-art short.

编辑提示词
Set the tone of a retro arcade

Hint that something was taken unseen

A faint gem sparkle off camera lets the audience know an item was grabbed behind a wall, in a puzzle game or a heist scene.

编辑提示词
Hint that something was taken unseen

简单定价

今天就免费开始,随时可以升级或取消。

Basic

$19/ 月
账单金额为 $0 每年

2400 每月 信用

1 个用户

所有模型

工作流

Standard

$24/ 月
账单金额为 $0 每年

3625 每月 信用

1 个用户

所有模型

工作流

Pro

$45/ 月
账单金额为 $0 每年

6350 共享 每月 信用

1 用户

+ 最多 4 人额外付费可增加

所有模型

工作流

Max

$170/ 月
账单金额为 $0 每年

24650 共享 每月 信用

1 用户

+ 最多 9 人额外付费可增加

所有模型

工作流

Enterprise

更高的限制

自定义

定价和账单条款

大容量信用
自定义席位限制
所有模型
工作流
Pricing Gradient

Free

供随意体验

$0

永久免费

最多 20 积分
仅1个用户
部分模型
工作流

常见问题

What is a pick sound effect?
It is the short electronic cue a game or an app plays when something is chosen or collected: a blip, a ting, a tick, a sparkle. Here it means the interface choice, not lifting a real object. Players hear it dozens of times a session.
Where can I get pick sounds for a game or video?
Describe the blip and generate it, which fits your project better than a stock bank of generic dings. Each sound here came from the prompt printed beside it, so you can start there and adjust the pitch or the count.
How do I make a custom pick sound effect?
Name the action, the tone and the number of notes, then generate. A prompt like "a coin collected in a game, a bright metallic ting followed by a higher ting" gives Morphic enough to work with, and you can change the metal or the pitch.
What is the difference between a pick blip, a menu select and a pick denied?
A pick blip rises and rewards, a menu select is a quieter tick that confirms, and a pick denied is a flat low buzz that says no. Using all three keeps the interface readable by ear.
Can I use these pick sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. The cues are generated for you, so no sample pack licence is attached.
Why does my pick sound feel like a real object being lifted?
Real-object wording pulls in scrapes and thumps. Keep to electronic terms like blip, square-wave and rising notes, and leave out hands, tables and surfaces so it stays an interface cue.