Land an impact on the exact frame
A small charge has a near-instant attack and no tail, so it hits precisely where you put it. Reach for it when the timing has to be exact.
Modifier le promptSharp cracks, deep concussive booms, and the debris that falls after. Describe the size and distance and Morphic builds a blast with weight.


All three parts in order: a cracking transient, a concussive body, and a long rumble. The crack is what an audience reads as power, not the volume.

Hard, bright, and over almost immediately. It reads as a device rather than an event, so it suits something precise going off rather than a building coming down.

No crack at all, only the low roll arriving late. Distance removes the transient first, which is exactly what tells an audience it happened somewhere else.

The blast plus what comes down afterwards. The debris is what makes an explosion feel like it happened in a real place rather than in isolation.

Muffled and pressurised with no high end at all, followed by water moving. Completely different from an air blast, and hard to fake by filtering one.

The pressure front on its own, with the blast stripped out. A low swelling push that arrives and passes, useful layered under a hit you already have.
Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.
A small charge has a near-instant attack and no tail, so it hits precisely where you put it. Reach for it when the timing has to be exact.
Modifier le promptA long rumble after a hit carries a silent moment on its own. It works in a game level or an animated sequence the same way it does over live action.
Modifier le promptDistant booms with no crack place the fighting over the horizon. It builds a whole off-screen conflict for the cost of one clip.
Modifier le promptA blast and then debris settling tells the audience something came down out of frame. The falling rubble does more than the explosion itself.
Modifier le promptBody fall sound effects
Body fall sound effects: heavy collapses, stair tumbles, drops onto wood or dirt and slow slumps, generated to match the weight and floor on screen.
Bomb sound effect
Generate bomb sound effects with Morphic. Set the size of the blast, how far away it is, and how long the tail runs, in clean audio for your edit.
Bounce sound effects
Bounce sound effects for games, animation and edits, single hits, settling runs, rubber balls and cartoon boings. Generate the bounce you need in Morphic.
Cannon sound effects
Browse ready-made cannon sound effect clips, then generate your own at the length your scene needs. Morphic makes sound, voice, image and video in one workspace.
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