Defeat

A heavy boom as the screen fades to black, low tones sinking after a lost match and a crowd groaning at the final buzzer. Describe the defeat your scene needs and Morphic generates it clean, weighty and serious.

  • A defeat boom, a lost-match stinger or a final buzzer, made as described
  • Weighted for the last round your player or hero just lost
  • Defeat audio comes isolated, ready to drop on the losing frame
A steel sword lying in dry dirt under warm side light against a black ground, dust still settling around the blade

Defeat sounds for games, animation, and video edits

Defeat boom

A heavy low impact under a dark sinking swell, for a hero falling, a boss winning or a trailer cutting to black.

Game lost stinger

Three low synth tones falling with the last one held, for a lost match screen, a failed level or a final round.

Final heartbeat

Two slow heavy beats and then nothing, for a fighter going down, a last stand or the quiet after the fall.

Sword dropped

A dull thud and a short ring as steel hits the dirt, for a warrior giving up, a duel lost or a battle ending.

Crowd groan

A whole crowd sinking at once in a long low groan, for a missed shot, a home team losing or a dream run ending.

Final buzzer

One long harsh horn blast that cuts off hard, for the end of a lost game, a timer running out or a match decided.

Generate a defeat sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a defeat sound effect

Hit the frame the hero goes down

One defeat boom as the champion falls gives the loss its full weight, in a fighting game, an action trailer or an animated battle.

プロンプトを編集
Hit the frame the hero goes down

Let the loss sink in without music

A final heartbeat fading out holds the quiet moment after a defeat, under a sports documentary, a story game or a podcast recap.

プロンプトを編集
Let the loss sink in without music

Show the home crowd has lost hope

A crowd groan at the end of the match tells the audience the result before the scoreboard is shown, in a sports film, a game or an audio drama.

プロンプトを編集
Show the home crowd has lost hope

Imply the battle ended off screen

A sword dropping into the dirt behind the camera says the fight is over and lost, useful in a fantasy film, a role-playing game or a radio play.

プロンプトを編集
Imply the battle ended off screen

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$19/ 月
請求額は $0 年

2400 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/ 月
請求額は $0 年

3625 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/ 月
請求額は $0 年

6350 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Max

$170/ 月
請求額は $0 年

24650 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What is a defeat sound effect?
A defeat sound effect marks the moment someone loses: a heavy boom, a sinking stinger, a final buzzer or a weapon falling. It is serious and final, which separates it from comic fail sounds that play a mistake for laughs.
Where can I get defeat sounds for a video?
Make one that matches the loss. Describing the weight and length of the stinger gets you a sound built for your game or scene, quicker than testing stock lose jingles. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom defeat sound effect?
Lay out the moment, the tone and how it ends, then generate it. A prompt like "a video game loss stinger, three low synth tones falling in pitch" gives Morphic enough to work with, and you can make it darker or shorter by adjusting a few words.
What is the difference between a defeat, a fail and a game over sound?
Comic fail sounds are light, a slip or a wrong answer. A defeat sound is heavier and lands when a match or battle is lost, and a game over sound closes the whole session. Pick defeat when the loss should matter to the player.
Can I use these defeat sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my defeat sound not sit right in the edit?
A stinger too light or too long for the moment is what usually jars. A big loss needs low weight that lands on the exact frame, then space to breathe, so start it on the hit, let it ring and keep other sounds down under the tail.