Mark the exact frame a scene changes
A swell that stops dead gives an editor a single frame to cut on. It works the same in a game cutscene or an animated title as it does in a trailer.
プロンプトを編集A sound growing out of nothing and stopping on your frame. Say what is running backwards and how long the swell takes, and get it cut to your transition.


A bright wash gathering out of silence and stopping at its loudest. The card most edits want, because the shimmer is broad enough to sit over almost any picture without arguing with it.

A warm tonal swell that rises evenly and stops instantly. It carries a pitch, so it belongs where the cut has music behind it and a noise wash would clash.

Low weight gathering ahead of the hit that never comes. Reach for it when the cut it leads into is violent and the swell has to feel like pressure rather than shine.

A thin ringing tone swelling upward to a hard stop on the strike. Small and precise, which suits a title card or an interface moment where a cymbal would be far too much.

A human intake played backwards, airy and rising to nothing. It reads as a person rather than an effect, which changes what a cut feels like without adding a voice to it.

Twelve seconds of dense grain building to a hard stop. Long enough to run under an entire opening title sequence, where a three-second swell would have to be joined.
出発点を選び、好きなように編集して、Morphicで生成しましょう。
A swell that stops dead gives an editor a single frame to cut on. It works the same in a game cutscene or an animated title as it does in a trailer.
プロンプトを編集Twelve seconds of backwards wash carries an opening on its own. Explainer videos and podcast intros use it where a music bed would commit them to a genre.
プロンプトを編集A low backwards swell promises something heavy, a thin bell promises something small. Choosing between them tells an audience how to feel about a cut they have not seen yet.
プロンプトを編集A breath running backwards places someone in the scene without a word or a face. Audio drama and first-person game moments lean on that more than film does.
プロンプトを編集Swoosh sound effect
Need a swoosh sound effect timed to your cut? Morphic generates it from your description, so the transition sits cleanly in the timeline.
Tape stop sound effects
Tape stop sound effects: slow wind-downs, hard brakes, warbling pitch drops and power-off droops for transitions, hard edits and glitchy moments.
Time warp sound effects
Time warp sound effects, classic warps, slow-down and speed-up bends, wobbles, glitches and reverses for edits, motion graphics and game moments.
Transition sound effects
Whooshes, risers, and impacts cut to length. Morphic generates transitions that land on your edit point rather than near it.
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Basic
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