Mirelo SFX 2.0 guide

Mirelo SFX 2.0 guide

Mirelo SFX 2.0 rebuilds the sound of a finished video. Learn how it keeps dialogue, removes unwanted music, syncs effects to the action and keeps one sound across cuts, with tips for prompts and long edits and before-and-after examples you can hear.

What makes Mirelo SFX 2.0 different

Mirelo SFX 2.0 works on a video that already exists. You keep the picture and the performance, and it replaces everything else in the soundtrack. Turn on sound and switch between the two tracks to hear it.

A woman chopping carrots at a wooden kitchen counter in warm window light

Music out, dialogue kept

The original has a guitar track under her line. The rebuilt sound keeps the line, drops the music and adds the knife.

Five things set it apart, and each one changes how you finish a video.

Mirelo SFX 2.0What it means for your edit
Sound from the pictureEffects land on the action and fit the space, so a hall echoes and a forest does not. No hand syncing
Dialogue keptThe spoken lines stay as performed, and new sound is built around them and kept lower while people talk
Unwanted music removedMusic a video model added on its own is gone. Keep the take and add your own track later
One sound across cutsShots of the same place sound like one scene when you run the stitched edit together
A full edit at onceUp to 10 minutes per run, so a finished edit does not have to be cut into pieces first

How Mirelo SFX 2.0 works

You give it a video, and three choices shape the result. Most clips need only the first.

InputWhat it does
Your videoThe main input. It reads the action, timing and setting and builds the sound to match
Keep speechOn by default. Turn it off for sound effects only, for example when you will record a voiceover later
Prompt and sounds to leave outOptional. A short line for the sound you want, plus a short list of sounds to keep out, such as music or wind
TakesOne run can return up to four versions. Pick the one that fits

Source: Mirelo's launch post and Mirelo's API docs.

Remove music and keep the dialogue

Video models sometimes put music under a scene that nobody asked for. Generating the clip again costs credits and can lose a take you liked, and muting it loses the dialogue too. Run the clip through Mirelo SFX 2.0 with speech kept, and the line stays while the music is replaced by sound that fits the scene.

A man opening an umbrella beside a woman on a rainy street at night

Piano score out, rain in

Same line, now with rain on the umbrella and the street around them.

A young woman diving off a wooden dock into a lake ringed by pine forest

Pop track out, splash in

The pop track goes. The run on the planks, the splash and the laugh stay with the picture.

Keep the music out of the new sound, then add your own track on top in the editor. That way the only music in the video is music you chose and have the rights to use.

Sound that follows the action

Effects are timed to what happens on screen: a hammer blow on the strike, a splash on the entry, the board clacking on the landing. You do not need to describe them. Leave the prompt empty first and see what it hears in the picture.

A skateboarder grinding a concrete ledge in a sunny plaza

Timed to the board

Wheels on concrete, the grind along the ledge and the landing, with no prompt.

A wet golden retriever shaking off water on a grey beach

Timed to the shake

Surf, paws on wet sand and the spray as the dog shakes off, with no prompt.

Steer it with a prompt

Add a prompt when the scene needs a sound the picture cannot show, or when you want one sound to lead. Name sounds, not feelings, and keep it to one line.

A blacksmith striking a glowing bar on an anvil in a dark forge

Same clip, with and without a prompt

With prompt: heavy ringing hammer blows on the anvil, a roaring forge fire, a sharp hiss of steam when the metal hits the water.

You wantWrite
A sound that is off screendistant church bells, a dog barking two streets away
One sound to leadheavy rain on a tin roof, footsteps quiet underneath
A specific materialboots on fresh snow, leather creaking
A quieter scenesoft room tone, a clock ticking, nothing else
Sounds kept outIn the leave-out list: music, wind, crowd

One sound across cuts

Clips generated one at a time each come with their own audio, so a stitched scene jumps from one ambience to another at every cut. Finish the edit first, then run it all at once. Shots of the same place come back sounding like one continuous scene.

A man in a red jacket carrying firewood to a snowy cabin at dusk

Three shots, one pass

A wide shot, a close-up and a follow shot, generated separately and stitched. One run gives them one sound.

Mirelo SFX 2.0 tips

TipWhy
Lock the cut firstThe sound follows the picture, so trims after the run can cut an effect in half
Run the whole edit, not each clipOne run keeps the ambience the same from shot to shot
Start with no promptThe picture usually says enough. Add a prompt only for what is missing
Turn speech off for a voiceoverYou get effects and ambience only, with room for your own recording
Add music lastKeep music out of the new sound, then lay your licensed track on top and set its level
Ask for more than one takeSound for the same clip varies from take to take. Compare two or three

Which version of Mirelo SFX 2.0 to use

Mirelo SFX 2.0 comes in three versions, according to Mirelo.

VersionUse it for
Video-to-soundThe full soundtrack for a video, synced and built around the dialogue. This is the main model
Text-to-soundA sound from a prompt when it does not need to match the picture, such as a background ambience
Stem (coming soon)One synced sound at a time, to add a missing sound on top of audio you already have

Mirelo SFX 2.0 and Sonilo SFX

Both rebuild a video's sound and keep its dialogue. Sonilo SFX is live on Morphic today, and every example in this guide was made with it. Mirelo SFX 2.0 is coming soon.

Mirelo SFX 2.0Sonilo SFX
On MorphicComing soonLive on paid plans
Longest video10 minutes10 minutes
Keeps dialogueYes, on by defaultYes, on by default
Replaces music and ambienceYesYes
PromptOptional, plus a list of sounds to leave outOptional
Takes per runUp to 41

In Mirelo's own blind listening test, listeners preferred Mirelo SFX 2.0 over Sonilo in 46% of comparisons and Sonilo in 33%, with no preference in 21% (source).

Add new sound to a video on Morphic today

  1. Open Copilot and attach your finished video, up to 10 minutes long.
  2. Ask for new sound effects with the dialogue kept, and name any sound you want to lead.
  3. Download the result, or open it in the editor and add your own music on its own track.

FAQs

How do I remove music from an AI video and keep the voice?

Run the video through a video-to-sound model with speech kept, such as Mirelo SFX 2.0 or Sonilo SFX. Everything in the soundtrack except the speech is replaced with new effects and ambience, so the music is gone and the lines stay.

Does Mirelo SFX 2.0 need a prompt?

No. The video is the main input. Add a short prompt only for a sound the picture cannot show, or to make one sound lead, and use the leave-out list for sounds you do not want.

Will Mirelo SFX 2.0 keep singing?

Mirelo describes it as keeping speech and does not say how singing is handled. If your video has a sung part, test a short section before you run the full edit.

Can I use it on a video with no sound at all?

Yes. A silent clip gets a full soundtrack built from the picture: effects, foley and ambience timed to the action.

How long a video can I run?

Up to 10 minutes per run with Mirelo SFX 2.0, according to Mirelo, and up to 10 minutes with Sonilo SFX on Morphic. For a longer film, split it at scene changes, where a change in sound is expected anyway.

Can I add my own music afterwards?

Yes, and that is the intended order. Keep music out of the new sound, then add your track on its own layer in the editor and balance it against the effects and dialogue.