Seed Audio 1.5 prompt guide

Seed Audio 1.5 prompt guide

How to prompt Seed Audio 1.5: build a scene prompt, pick one of four input modes, place sound with timestamps, cast voices from references, dub video, and work with separate tracks. Plus what changed from Seed Audio 1.0.

Seed Audio 1.5 is ByteDance's next full-scene audio model, coming soon to Morphic. One prompt returns dialogue, music, ambience and sound effects as separate tracks, up to six minutes long. This guide covers how to write for it; to try scene prompts right away, open the Seed Audio 1.5 AI audio generator.

How a Seed Audio 1.5 prompt is built

Write the scene in the order a listener hears it: where we are, who is speaking, what they say, then what happens around them. Put the story first and the sound list second.

PartWhat to writeExample
ScenePlace, time, weather, room size[Night. An empty train platform, rain on the roof.]
VoiceName, age, accent, emotion, paceMara (30s, calm, tired)
LineThe exact words, in quotes"Last train's gone."
Sound effectsThe source and how it moves[Footsteps on wet concrete, fading.]
MusicGenre, instruments, mood, level[A low synth pad under everything.]
TimingA timestamp where it matters[0:06] Footsteps start.
An empty train platform at night in the rain as the last train leaves
Full scene prompt
[Night. An empty train platform, rain on the roof, a low synth pad.] Mara (30s, calm, tired): "Last train's gone." Jonah (40s, dry, amused): "Then we walk." [Footsteps on wet concrete, fading into the rain.]
0:00
0:12
Edit prompt
A back door blowing open into a kitchen as recipe cards fly and a kettle steams
Timestamps
[0:00–0:03] A kettle starts to whistle, rising. [0:03] Nora (warm, calling out): "Tea's ready!" [0:06] The back door bangs open in the wind.
0:00
0:12
Edit prompt
A campfire at dusk beside a crate with a dented helmet and a folded map
Voice reference
[Reference 1 = Captain] Captain (reference 1; tired, slow, a sigh before the line): "We hold this hill until sunrise." [Campfire crackles, distant wind.]
0:00
0:12
Edit prompt

Seed Audio 1.5 is not out yet, so these samples were made on Morphic with ElevenLabs voices and sound effects and Lyria music, mixed to match each prompt.

The four Seed Audio 1.5 input modes

Every mode starts from a text prompt. What you add to it decides how much the model invents and how much it follows.

ModeWhat you addBest for
TextNothing else: the prompt describes every voice and soundFirst drafts, ads, sound beds
Text + audioUp to six reference clips for voicesA recurring cast, a narrator you already use
Text + videoA video clip the model watchesDubbing, scoring a cut, sound design to picture
Text + audio + videoVideo plus voice referencesDubbing with a fixed cast across episodes

Timestamps in Seed Audio 1.5

Seed Audio 1.0 accepted a time window on dialogue, such as [5.5s:8.0s]. Seed Audio 1.5 extends timestamps to sound effects and music cues, so a door, a sting or a swell lands where you put it instead of where the model guesses.

  • Time the beats that have to hit picture: a line on a cut, an impact on a hit, a swell on a reveal.
  • Leave the rest untimed. Room tone and background music sound more natural when the model places them.
  • Keep the timestamps in order and leave a little room between lines so speech does not overlap by accident.

[0:00] Crowd murmurs in a small theater. [0:04] Lights click off. [0:05] Host (warm, hushed): "Welcome, everyone." [0:09] A single piano chord.

Voice references in Seed Audio 1.5

Add up to six reference clips, one per character, and tag each in the prompt so the model knows which voice speaks which line. The reference sets the sound of the voice. The prompt sets the performance.

Direct thisWrite it like
Emotion(reference 2; hurt, holding back tears)
Style(reference 1; dry, understated, a little amused)
Pace(reference 3; slow, long pauses between sentences)
Non-speech sounds(reference 1; a sigh before the line, a short laugh after)

Use clean recordings of a voice you have the rights to. A real person's voice needs their permission.

Dubbing and translating video with Seed Audio 1.5

An open-air cinema in a village square at night, a film playing on a sheet strung between stone houses

Give Seed Audio 1.5 a video and it writes voice-over, music, effects and ambience that follow the action, with context held across the whole clip. For translation, it replaces the spoken language and keeps the original sound effects and music.

  • Describe each speaker's voice, or add a reference, so the dub keeps the same cast in every language.
  • Say what to keep: "keep the original music and effects, replace dialogue only".
  • Have a fluent speaker check pronunciation, meaning and phrasing before you publish.

On Morphic today, AI video dubbing translates and re-voices a clip, and the dubbing and localization walkthrough covers captions, lip sync and the final edit.

Translate the dialogue into Brazilian Portuguese. Keep the original music and sound effects. Narrator: warm, relaxed, same pace as the source.

Seed Audio 1.5 separate tracks

Seed Audio 1.0 returned one mixed file. Seed Audio 1.5 returns dialogue, ambience, effects and music as separate tracks, and can split dialogue per voice. Press play to hear one storm scene, then mute or solo any track while it runs. Each voice has its own lane.

Lighthouse in a storm
0:00 / 0:14
0s2s4s6s8s10s12s14s
KeeperVoice 1
ApprenticeVoice 2
AmbienceWaves, wind, rain
EffectsDoor, thunder
MusicStrings
In the editWhat separate tracks let you do
LevelTurn the music down under a line without touching the voices
MuteDrop the effects for a quieter cut, or the dialogue for a trailer bed
ReplaceSwap one character's line or one cue and keep the rest of the scene
ReuseLay the same ambience under the next scene so the location sounds continuous

Seed Audio 1.5 vs Seed Audio 1.0: what changed

ByteDance's Seed Audio 1.0 page named video input, longer audio and multitrack output as next steps. Seed Audio 1.5 brings all three, according to the pre-release brief listed on Segmind.

Seed Audio 1.0Seed Audio 1.5
Length per generation2 minutes6 minutes
Voice references36
Languages2030
InputsText, audio references, one imageAdds video
OutputOne mixed trackSeparate dialogue, ambience, effects and music
TimestampsDialogue linesLines, effects and music cues
Songs with lyricsNoYes

Most Seed Audio 1.0 prompts carry over unchanged. For the full 1.0 prompt detail, see the Seed Audio 1.0 guide.

FAQs

When is Seed Audio 1.5 coming out?

Seed Audio 1.5 is coming soon. ByteDance has shared the feature set with partners but has not opened public access yet. Seed Audio 1.0 is live on Morphic in the meantime.

Can I use Seed Audio 1.5 on Morphic?

It is coming to Morphic soon. You can build full scenes today with Seed Audio 1.0, and with ElevenLabs, Lyria and the other audio models on the same Canvas.

Do my Seed Audio 1.0 prompts still work?

Yes. The scene, voice, line and effect structure is the same. To use what is new, add a video, more voice references, timestamps on effects and music, or ask for separate tracks.

Which language should I write the prompt in?

Write the lines in the language you want spoken. Scene and voice directions can stay in English if that is easier, but keep each line in its target language and have a fluent speaker review the result.

Can Seed Audio 1.5 copy a real person's voice?

Only with their permission. ByteDance's limits block recognizable imitations of a real person's voice without consent, along with copyrighted material and existing lyrics. Reference clips should be recordings you have the rights to use.