Donkey sound effects

The two-part bray with its wheezing inhale, plus snorts, hooves on stone, and the calls of a working animal. Named so it stays a donkey, not a horse.

  • Ask for the bray, the snort, or the hooves
  • A bray made for your yard, not a shared stock clip
  • Clean audio that cuts against dialogue
A grey donkey in profile mid-bray, head thrown up, dry stone wall and hard sun behind

Donkey sounds for film, games, and animation

Full bray

0:05

A rasping wheeze in, then a harsh call out, repeated. The inhale is the half everyone forgets, and it is what makes it a donkey.

Short bray

0:03

One cycle cut off quickly. It lands on a frame where the full bray runs past it, so it suits comic timing.

Snort

0:03

Air through large nostrils with a wet flutter. Close and ordinary, and it makes an animal feel present rather than performed.

Hooves on stone

0:06

Sharp ringing clops at a slow pace. Smaller and quicker than a horse, and the track surface places the scene.

Distant bray

0:05

The same call across a valley, softened with a long tail. It carries a very long way, which is what the bray is built for.

Foal call

0:04

A thinner, higher bray with less rasp. It reads as young without any visual help, and it softens a scene the adult never does.

Generate a donkey sound from a prompt

Pick a starting point, edit anything you like, then generate it in Morphic.

Generate

Ways to use donkey sound effects

Punctuate a cut with something absurd

A short bray is harsh and stops fast, so it lands where you place it and carries comedy without any setup.

Edit prompt
Punctuate a cut with something absurd

Let hooves on stone hold a slow scene

Ringing clops at an unhurried pace give a still frame a pulse and stay clear of dialogue. It suits animation too.

Edit prompt
Let hooves on stone hold a slow scene

Say this is dry working country

A bray across a valley places a scene somewhere hot and agricultural, and it carries further than any other farm animal call.

Edit prompt
Say this is dry working country

Put livestock beyond the wall

A snort and hooves just out of frame tells the audience there are animals there, in a shot that never shows them.

Edit prompt
Put livestock beyond the wall

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FAQs

What does a donkey bray sound like?
Two halves. A rasping wheeze drawn in, then a loud harsh call pushed out, usually repeated several times. The inhaled half is the part people forget, and it is the single most identifying feature of the sound.
Why does my donkey come out as a horse?
Because the prompt asked for a call rather than the mechanism. Ask for a wheezing inhale followed by a harsh exhaled call and say it is not a whinny, and the two-part structure keeps the species.
How far does a bray carry?
Several kilometres in open country, which is what it evolved for. That makes a distant bray a very efficient way to place a scene in dry, sparsely populated farmland without showing any of it.
How do I tell a donkey from a horse by its hooves?
Pace and weight. A donkey is smaller, so the clops are lighter and closer together than a horse at the same gait. Naming a small working animal rather than a horse gets the difference without further detail.
What sound does a young donkey make?
A thinner, higher bray with much less rasp and an unsteady pitch. The reduced rasp is what reads as young; simply raising the pitch tends to sound like a different species instead.
Can I use these donkey sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each call is generated rather than pulled from a shared catalogue, you also avoid the clip turning up in someone else's scene.