Announcement

The bright two-tone chime that makes a room look up, the click and crackle of a microphone switching on and the clear voice that follows. Describe the announcement your edit needs and Morphic generates it clean.

  • Name the announcement, a two-tone chime, a microphone click or a closing notice
  • A closing notice made for the empty supermarket aisle in your scene
  • Comes back as a clean, isolated clip you download and drop on the frame everyone stops to listen
A horn loudspeaker mounted on a pole under warm side light against a cool dark ground, a faint shimmer of dust in the beam

Announcement sounds for games, animation, and video edits

Two-tone chime

A bright high note falling to a low one, the classic cue that makes everyone stop and listen for what comes next.

Microphone on and off

A click, a crackle of static and a low hum, the moment someone takes the speaker system before saying a word.

Closing time

A friendly notice that the shop is about to close, for a late-night shopping scene or a comic dash to the till.

Platform notice

A clear warning that a train will pass without stopping, the line that places a scene on a station platform.

Stage welcome

A big, booming introduction for a guest walking out, built for entrances, award moments and comic build-ups.

School intercom

A warm, matter-of-fact message to every classroom, for a school day opening, a teen drama or a classroom game.

Generate an announcement sound from a prompt

选择一个起点,随意修改,然后在 Morphic 中生成。

生成

Ways to use an announcement sound effect

Bring on a big entrance with a stage welcome

A booming introduction right before a character steps out lands the reveal in a comedy sketch, an animated short or a game cutscene.

编辑提示词
Bring on a big entrance with a stage welcome

Cover a quiet stretch before the doors close

A closing-time notice fills a slow scene in an empty aisle with no music, in a short film, a vlog or a narrative podcast.

编辑提示词
Cover a quiet stretch before the doors close

Tell viewers they are on a station platform

A platform notice over the speakers places a commuter scene before the first wide shot, in film, audio drama or a city game.

编辑提示词
Tell viewers they are on a station platform

Let someone off screen take the microphone

A click and a crackle from the speakers says someone is about to speak, so a scene, an episode or a game level can hang on what they say.

编辑提示词
Let someone off screen take the microphone

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常见问题

What is an announcement sound effect?
It is the chime, microphone click or spoken line that comes through a speaker system in a shop, station, school or venue. The chime grabs attention and the voice delivers the message, and together they tell the audience exactly where a scene takes place.
Where can I get announcement sounds for a video?
Generate them from a prompt. Describing the chime or writing the line you need takes less time than digging through a stock library, and you get the exact take your scene needs. Every clip on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom announcement sound effect?
For a chime, describe the number of tones and whether they rise or fall. For a spoken notice, write the words and add a delivery tag such as [friendly] or [firm] at the start, then generate it and adjust the wording until it fits the shot.
What is the difference between an announcement chime, a microphone click and a spoken announcement?
A chime is a short musical cue that asks for attention without words. A microphone click and crackle is the speaker system switching on, which tells the audience someone is about to talk. A spoken announcement carries the actual message, so use it when the words matter to the story.
Can I use these announcement sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my announcement not sit right in the edit?
Usually it is too clean. A real announcement plays through small speakers across a large space, so it sounds thinner and a little distant. Roll off some low end, add a touch of reverb in your editor, and keep it under the dialogue so it reads as part of the place.