Level Complete

A rising stage-clear fanfare, a drum roll into a cymbal crash, stars chiming one by one and a bonus tally counting up the coins. Describe how your stage ends and Morphic generates the cue clean.

  • Describe the exact stage-clear cue your game needs
  • Yours alone, not a stock fanfare already in a hundred other games
  • Download clean audio and drop it straight into your build or edit
A glowing doorway of white light opening at the end of a dark stone corridor, floating gold stars drifting upward in front of it

Level Complete sounds for games, animation, and video edits

Stage clear fanfare

Five rising synth notes landing on a bright chord, the classic payoff when a stage is cleared.

Drum roll finish

A snare roll building into a cymbal crash and a brass stab, for the final reveal of the score.

Stars awarded

Three star ratings landing one after another, each chime a step higher than the last.

Exit door unlock

A bolt clunks and a metal door grinds open, the exit finally available after the last objective.

Bonus coin tally

A rapid run of coin pings climbing in pitch, then one final ring as the bonus is totalled.

Results panel slide

A quick airy whoosh, a soft thud and a shimmer as the results screen slides into view.

Generate a level complete sound from a prompt

选择一个起点,随意修改,然后在 Morphic 中生成。

生成

Ways to use a level complete sound effect

Celebrate the moment the last objective is done

A fanfare on the final hit gives a speedrun, a game trailer or a streamer clip its payoff beat on screen.

编辑提示词
Celebrate the moment the last objective is done

Fill the pause while the score is counted

A coin tally runs under the results screen so the wait is never silent, in a mobile game, a recap video or a play-through.

编辑提示词
Fill the pause while the score is counted

Show the stage is finished and the way ahead is open

The unlocking exit door marks the end of a level and a new path in a platformer, a puzzle app or an animated short.

编辑提示词
Show the stage is finished and the way ahead is open

Hint that a rating is coming before the screen shows it

A drum roll builds anticipation for a result the viewer cannot see yet, in a quiz show, a game reveal or an audio story.

编辑提示词
Hint that a rating is coming before the screen shows it

简单定价

今天就免费开始,随时可以升级或取消。

Basic

$19/ 月
账单金额为 $0 每年

2400 每月 信用

1 个用户

所有模型

工作流

Standard

$24/ 月
账单金额为 $0 每年

3625 每月 信用

1 个用户

所有模型

工作流

Pro

$45/ 月
账单金额为 $0 每年

6350 共享 每月 信用

1 用户

+ 最多 4 人额外付费可增加

所有模型

工作流

Max

$170/ 月
账单金额为 $0 每年

24650 共享 每月 信用

1 用户

+ 最多 9 人额外付费可增加

所有模型

工作流

Enterprise

更高的限制

自定义

定价和账单条款

大容量信用
自定义席位限制
所有模型
工作流
Pricing Gradient

Free

供随意体验

$0

永久免费

最多 20 积分
仅1个用户
部分模型
工作流

常见问题

What is a level complete sound effect?
It is the cue a game plays when a stage is finished: a fanfare, a drum roll, rating stars or a coin tally. It marks the end of a run rather than a gain in character power.
Where can I get level complete sounds for a game?
Generate them from a plain description of the cue. Each clip on this page comes from the prompt printed beside it, so you can copy one and change the notes, the tone or the finish.
How do I make a custom stage clear jingle?
Name the instrument, the number of notes and how it ends, such as "five rising synth notes ending on a held major chord". Keep the prompt to one cue so the result stays tight.
What is the difference between level complete and level up?
Level complete closes a stage, so it resolves and ends. Level up rewards growth in a character, so it usually rises and feels open. Use both when a game has stages and progression.
Can I use these level complete sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. A generated cue is also yours alone, not a stock jingle other studios already shipped.
Why does my level complete sound feel flat?
Often the last hit is soft or the ending trails away. Ask for a crash or a held chord on the final note, and add a quick sparkle so the cue reads as a reward.